dc.contributor.author | Renz, Oliver | en_US |
dc.contributor.author | Groene, Alwin | en_US |
dc.contributor.editor | A. Kaufman | en_US |
dc.date.accessioned | 2014-02-06T14:15:17Z | |
dc.date.available | 2014-02-06T14:15:17Z | |
dc.date.issued | 1991 | en_US |
dc.identifier.isbn | - | en_US |
dc.identifier.issn | - | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/EGGH/EGGH91/020-033 | en_US |
dc.description.abstract | Experiences with the realization of an object processor using a silicon compiler will be described. Object processors are parts of the object oriented display processor architecture PROOF (Pipeline for Rendering in an Object Oriented Framework; [9] and [8]). Placed in an object processor pipeline the object processors perform the scan conversion, the interpolation of the depth values and the normal vectors of the primitive objects of a scene to be rendered. The suitability of the silicon compiler GENESIL^ 1 for the development of graphics hardware will be examined using the object processor as an example. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.title | Silicon Compilers for Graphics Hardware Design | en_US |
dc.description.seriesinformation | Eurographics Workshop on Graphics Hardware | en_US |