Show simple item record

dc.contributor.authorBarkans, Anthony C.en_US
dc.contributor.editorRichard Grimsdale and Wolfgang Strasseren_US
dc.date.accessioned2014-02-06T14:08:41Z
dc.date.available2014-02-06T14:08:41Z
dc.date.issued1989en_US
dc.identifier.isbnISBN 3-540-53473-3en_US
dc.identifier.issn1727-3471en_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGGH/EGGH89/199-212en_US
dc.description.abstractDescribed is a display sub-system, designed for support of a very high speed rendering engine. It provides high-performance graphics to an enVironment that consists of a hierarchy of resizable windows. The concept of virtual memory has been applied with the organization of the virtual to physical address spaces having a unique mapping that fits the organization of a bit-mapped graphics memory display.en_US
dc.publisherThe Eurographics Associationen_US
dc.subject1.3.1 [Computer Graphics]en_US
dc.subjectHardware Architecturesen_US
dc.subjectraster display devicesen_US
dc.subject1.3.3 [Computer Graphics]en_US
dc.subjectPicture/Image Generationen_US
dc.subjectdisplay algorithms.en_US
dc.titleA Virtual Memory System Organization for Bit-Mapped Graphics Displaysen_US
dc.description.seriesinformationEurographics Workshop on Graphics Hardwareen_US


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record