Show simple item record

dc.contributor.authorYoshida, Masaharuen_US
dc.contributor.authorNaruse, Tadashien_US
dc.contributor.authorTakahashi, Tokiichiroen_US
dc.contributor.editorRichard Grimsdale and Wolfgang Strasseren_US
dc.date.accessioned2014-02-06T14:08:40Z
dc.date.available2014-02-06T14:08:40Z
dc.date.issued1989en_US
dc.identifier.isbnISBN 3-540-53473-3en_US
dc.identifier.issn1727-3471en_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGGH/EGGH89/151-169en_US
dc.description.abstractSIGHT-2 is a multiprocessor system that is intended to efficiently execute the ray tracing algorithm. To achieve high efficiency, three kinds of parallel execution mechanisms; (i) a multiprocessor configuration, (ii) a parallel execution of three dimensional vector operations, and (iii) functionally distributed parallel processing are introduced. Owing to the latter two techniques, each processing element (PE) has the ability to execute the standard ray tracing algorithm 10 times faster than a VAX11/780 with a floating point accelerator. In the present con­ figuration, SIGHT-2 utilizes 16 PEs, which results in a peak power of 66.72 MFLOPS / 133.28 MIPS. During ray tracing, the efficiency of each PE is over 99% under static load balancing.In this paper, SIGHT-2 system architecture, its PE configuration, and VLSIs design are discussed. The system performance is also discussed.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleA Dedicated Graphics Processor SIGHT-2en_US
dc.description.seriesinformationEurographics Workshop on Graphics Hardwareen_US


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record