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dc.contributor.authorGupta, Rajiven_US
dc.contributor.editorRichard Grimsdale and Wolfgang Strasseren_US
dc.date.accessioned2014-02-06T14:08:39Z
dc.date.available2014-02-06T14:08:39Z
dc.date.issued1989en_US
dc.identifier.isbnISBN 3-540-53473-3en_US
dc.identifier.issn1727-3471en_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGGH/EGGH89/091-111en_US
dc.description.abstractPolygon Streams is a distributed system with multiple processors a.nd strictly local communication. A unique custom VLSI chip that constitutes an independent processing module forms a stage of the PS pipeline. The number of these modules in PS is a variable that is determined by the application. PS features a modular ar­ chitecture, multi-ported on-chip memory, bit-serial arithmetic, and a pipeline whose computation can be dynamically configured. The PS design closely subscribes to the system characteristics favored by VLSI.The task of scan conversion for rendering computer graphics images on raster scan displays is very intensive in computation and pixel information access. It is very coherent and suitable, however, for forward difference algorithms. The discrete and regular layout of the raster display, in conjunction with the largely local effect of a pixel on an image, make rendering amenable to parallel architectures with localized memory and communication. These are precisely the attributes favored by VLSI and typical of PS.A modification of the Digital Differential Analyzer (DDA) is implemented to Gouraud Shade and depth buffer convex polygons at high speeds. The scan conver­ sion task is distributed over the processors to efficiently subdivide the image space and maximize concurrency of processor operation.A study of the tradeoffs and architectural choices of the PS reveal the merits and deficits ofthe PS approach in comparison with Pixel-Planes, SLAMs, Super-Buffers, and SAGE.en_US
dc.publisherThe Eurographics Associationen_US
dc.titlePS: Polygon Streams A Distributed Architecture for Incremental Computation Applied to Graphicsen_US
dc.description.seriesinformationEurographics Workshop on Graphics Hardwareen_US


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