dc.contributor.author | Meriaux, Michel | en_US |
dc.contributor.editor | Fons Kuijk and Wolfgang Strasser | en_US |
dc.date.accessioned | 2014-02-06T14:01:48Z | |
dc.date.available | 2014-02-06T14:01:48Z | |
dc.date.issued | 1987 | en_US |
dc.identifier.isbn | 3-540-50109-6 | en_US |
dc.identifier.issn | 1727-3471 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/EGGH/EGGH87/239-249 | en_US |
dc.description.abstract | The aim of this paper is to provide some refiexions and partial results about cellular architectures for image synthesis and graphics. As some steps of image synthesis involve a long processing time, quite incompatible with interactivity, a natural solution consists in parallel processing. Though a lot of work has been done about cellular hardware, only a little exists about cellular graphic algorithms and hardware. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.title | Cellular Architectures and Algorithmsfor Image Synthesis | en_US |
dc.description.seriesinformation | Eurographics Workshop on Graphics Hardware | en_US |