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dc.contributor.authorMeriaux, Michelen_US
dc.contributor.editorFons Kuijk and Wolfgang Strasseren_US
dc.date.accessioned2014-02-06T14:01:48Z
dc.date.available2014-02-06T14:01:48Z
dc.date.issued1987en_US
dc.identifier.isbn3-540-50109-6en_US
dc.identifier.issn1727-3471en_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGGH/EGGH87/239-249en_US
dc.description.abstractThe aim of this paper is to provide some refiexions and partial results about cellular architectures for image synthesis and graphics. As some steps of image synthesis involve a long processing time, quite incompatible with interactivity, a natural solution consists in parallel processing. Though a lot of work has been done about cellular hardware, only a little exists about cellular graphic algorithms and hardware.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleCellular Architectures and Algorithmsfor Image Synthesisen_US
dc.description.seriesinformationEurographics Workshop on Graphics Hardwareen_US


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