Cellular Architectures and Algorithmsfor Image Synthesis
Abstract
The aim of this paper is to provide some refiexions and partial results about cellular architectures for image synthesis and graphics. As some steps of image synthesis involve a long processing time, quite incompatible with interactivity, a natural solution consists in parallel processing. Though a lot of work has been done about cellular hardware, only a little exists about cellular graphic algorithms and hardware.
BibTeX
@inproceedings {10.2312:EGGH:EGGH87:239-249,
booktitle = {Eurographics Workshop on Graphics Hardware},
editor = {Fons Kuijk and Wolfgang Strasser},
title = {{Cellular Architectures and Algorithmsfor Image Synthesis}},
author = {Meriaux, Michel},
year = {1987},
publisher = {The Eurographics Association},
ISSN = {1727-3471},
ISBN = {3-540-50109-6},
DOI = {10.2312/EGGH/EGGH87/239-249}
}
booktitle = {Eurographics Workshop on Graphics Hardware},
editor = {Fons Kuijk and Wolfgang Strasser},
title = {{Cellular Architectures and Algorithmsfor Image Synthesis}},
author = {Meriaux, Michel},
year = {1987},
publisher = {The Eurographics Association},
ISSN = {1727-3471},
ISBN = {3-540-50109-6},
DOI = {10.2312/EGGH/EGGH87/239-249}
}