dc.contributor.author | Kaufman, Arie | en_US |
dc.contributor.editor | Fons Kuijk and Wolfgang Strasser | en_US |
dc.date.accessioned | 2014-02-06T14:01:46Z | |
dc.date.available | 2014-02-06T14:01:46Z | |
dc.date.issued | 1987 | en_US |
dc.identifier.isbn | 3-540-50109-6 | en_US |
dc.identifier.issn | 1727-3471 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/EGGH/EGGH87/093-109 | en_US |
dc.description.abstract | The two-dimensional Frame Buffer Processor (FBP) is part of a proposed raster graphics computer architecture. It is a hardware-oriented organisation of a variation of a bitblt engine with a much richer repertoire. In addition, the FBP gives support to window management, transformations, and assists in some image operations ordinarily performed in software. The introduction of the FBP as a co-processor to geometry and video processors would increase efficiency and speed of graphics systems and bitmap workstations. A special skewed frame-buffer organisation, which allows parallel memory access, further improves system performance. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.title | A Two-Dimensional Frame Buffer Processor | en_US |
dc.description.seriesinformation | Eurographics Workshop on Graphics Hardware | en_US |