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dc.contributor.authorKaufman, Arieen_US
dc.contributor.editorFons Kuijk and Wolfgang Strasseren_US
dc.date.accessioned2014-02-06T14:01:46Z
dc.date.available2014-02-06T14:01:46Z
dc.date.issued1987en_US
dc.identifier.isbn3-540-50109-6en_US
dc.identifier.issn1727-3471en_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGGH/EGGH87/093-109en_US
dc.description.abstractThe two-dimensional Frame Buffer Processor (FBP) is part of a proposed raster graphics computer architecture. It is a hardware-oriented organisation of a variation of a bitblt engine with a much richer repertoire. In addition, the FBP gives support to window management, transformations, and assists in some image operations ordinarily performed in software. The introduction of the FBP as a co-processor to geometry and video processors would increase efficiency and speed of graphics systems and bitmap workstations. A special skewed frame-buffer organisation, which allows parallel memory access, further improves system performance.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleA Two-Dimensional Frame Buffer Processoren_US
dc.description.seriesinformationEurographics Workshop on Graphics Hardwareen_US


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