A Two-Dimensional Frame Buffer Processor
Abstract
The two-dimensional Frame Buffer Processor (FBP) is part of a proposed raster graphics computer architecture. It is a hardware-oriented organisation of a variation of a bitblt engine with a much richer repertoire. In addition, the FBP gives support to window management, transformations, and assists in some image operations ordinarily performed in software. The introduction of the FBP as a co-processor to geometry and video processors would increase efficiency and speed of graphics systems and bitmap workstations. A special skewed frame-buffer organisation, which allows parallel memory access, further improves system performance.
BibTeX
@inproceedings {10.2312:EGGH:EGGH87:093-109,
booktitle = {Eurographics Workshop on Graphics Hardware},
editor = {Fons Kuijk and Wolfgang Strasser},
title = {{A Two-Dimensional Frame Buffer Processor}},
author = {Kaufman, Arie},
year = {1987},
publisher = {The Eurographics Association},
ISSN = {1727-3471},
ISBN = {3-540-50109-6},
DOI = {10.2312/EGGH/EGGH87/093-109}
}
booktitle = {Eurographics Workshop on Graphics Hardware},
editor = {Fons Kuijk and Wolfgang Strasser},
title = {{A Two-Dimensional Frame Buffer Processor}},
author = {Kaufman, Arie},
year = {1987},
publisher = {The Eurographics Association},
ISSN = {1727-3471},
ISBN = {3-540-50109-6},
DOI = {10.2312/EGGH/EGGH87/093-109}
}