Towards a Z-Buffer and Ray-Tracing Multimode System based on Parallel Architecture and VLSI chips
dc.contributor.author | P.Lemy, | en_US |
dc.contributor.editor | W. Strasser | en_US |
dc.date.accessioned | 2014-02-06T13:58:14Z | |
dc.date.available | 2014-02-06T13:58:14Z | |
dc.date.issued | 1986 | en_US |
dc.identifier.isbn | 3-540-18222-5 | en_US |
dc.identifier.issn | 1727-3471 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/EGGH/EGGH86/141-145 | en_US |
dc.description.abstract | After the hidden surfaces algorithms for 3D rastergraphics, hardware design isthe main problem, for many applicat ions, such as : Audiovisual animat ions. CADCAM,and simulation.After a short description of our CUBI 7 system (a 3D real-time Z-buffer system),and its CRISTAL module which increases RAY-TRACING computations, we present ourhardware project based on :-Parallel architecture for RAY-TRACING, special effects ; This module is alsouseful for pre-processing the image : (rotations, clipping, perspective transform... ).-A or Z-BUFFER which will be designed on VLSI chips polygon filling will be alsodesigned with pipe-lined chips." | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.title | Towards a Z-Buffer and Ray-Tracing Multimode System based on Parallel Architecture and VLSI chips | en_US |
dc.description.seriesinformation | Eurographics workshop on Graphics Hardware | en_US |
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EGGH86: Eurographics Workshop on Graphics Hardware 1986
ISBN 3-540-18222-5