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dc.contributor.authorP.Lemy,en_US
dc.contributor.editorW. Strasseren_US
dc.date.accessioned2014-02-06T13:58:14Z
dc.date.available2014-02-06T13:58:14Z
dc.date.issued1986en_US
dc.identifier.isbn3-540-18222-5en_US
dc.identifier.issn1727-3471en_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGGH/EGGH86/141-145en_US
dc.description.abstractAfter the hidden surfaces algorithms for 3D rastergraphics, hardware design isthe main problem, for many applicat ions, such as : Audiovisual animat ions. CADCAM,and simulation.After a short description of our CUBI 7 system (a 3D real-time Z-buffer system),and its CRISTAL module which increases RAY-TRACING computations, we present ourhardware project based on :-Parallel architecture for RAY-TRACING, special effects ; This module is alsouseful for pre-processing the image : (rotations, clipping, perspective transform... ).-A or Z-BUFFER which will be designed on VLSI chips polygon filling will be alsodesigned with pipe-lined chips."en_US
dc.publisherThe Eurographics Associationen_US
dc.titleTowards a Z-Buffer and Ray-Tracing Multimode System based on Parallel Architecture and VLSI chipsen_US
dc.description.seriesinformationEurographics workshop on Graphics Hardwareen_US


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