Towards a Z-Buffer and Ray-Tracing Multimode System based on Parallel Architecture and VLSI chips
Abstract
After the hidden surfaces algorithms for 3D rastergraphics, hardware design isthe main problem, for many applicat ions, such as : Audiovisual animat ions. CADCAM,and simulation.After a short description of our CUBI 7 system (a 3D real-time Z-buffer system),and its CRISTAL module which increases RAY-TRACING computations, we present ourhardware project based on :-Parallel architecture for RAY-TRACING, special effects ; This module is alsouseful for pre-processing the image : (rotations, clipping, perspective transform... ).-A or Z-BUFFER which will be designed on VLSI chips polygon filling will be alsodesigned with pipe-lined chips."
BibTeX
@inproceedings {10.2312:EGGH:EGGH86:141-145,
booktitle = {Eurographics workshop on Graphics Hardware},
editor = {W. Strasser},
title = {{Towards a Z-Buffer and Ray-Tracing Multimode System based on Parallel Architecture and VLSI chips}},
author = {P.Lemy,},
year = {1986},
publisher = {The Eurographics Association},
ISSN = {1727-3471},
ISBN = {3-540-18222-5},
DOI = {10.2312/EGGH/EGGH86/141-145}
}
booktitle = {Eurographics workshop on Graphics Hardware},
editor = {W. Strasser},
title = {{Towards a Z-Buffer and Ray-Tracing Multimode System based on Parallel Architecture and VLSI chips}},
author = {P.Lemy,},
year = {1986},
publisher = {The Eurographics Association},
ISSN = {1727-3471},
ISBN = {3-540-18222-5},
DOI = {10.2312/EGGH/EGGH86/141-145}
}