dc.contributor.author | Grimsdale, R L. | en_US |
dc.contributor.author | Lister, P. F. | en_US |
dc.contributor.editor | W. Strasser | en_US |
dc.date.accessioned | 2014-02-06T13:58:13Z | |
dc.date.available | 2014-02-06T13:58:13Z | |
dc.date.issued | 1986 | en_US |
dc.identifier.isbn | 3-540-18222-5 | en_US |
dc.identifier.issn | 1727-3471 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/EGGH/EGGH86/059-070 | en_US |
dc.description.abstract | This contribution describes some work being undertaken in the design andimplementation of architectures for high performance Computer Image Generationfor a range of applications from workstations to flight simulator visual systems.The work to be described uses a model based on a polygon representation anduses a Geometry Processor sub-system, with a flexible architecture known asMAGIC. This system performs the transformation of the polygon from the 3-Drepresentation to the 2-D perspective projection to the viewing screenco-ordinates and also provides a clipping operation optional in 3-D or 2-D.Two different types of scan conversion system are described, the first the ZoneManagement Processor uses the coherence inherent in the polygon and thesecond system based on a Line Processor uses coherence with spans. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.title | Developments in High Performance CGI Systems | en_US |
dc.description.seriesinformation | Eurographics workshop on Graphics Hardware | en_US |