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dc.contributor.authorGrimsdale, R L.en_US
dc.contributor.authorLister, P. F.en_US
dc.contributor.editorW. Strasseren_US
dc.date.accessioned2014-02-06T13:58:13Z
dc.date.available2014-02-06T13:58:13Z
dc.date.issued1986en_US
dc.identifier.isbn3-540-18222-5en_US
dc.identifier.issn1727-3471en_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGGH/EGGH86/059-070en_US
dc.description.abstractThis contribution describes some work being undertaken in the design andimplementation of architectures for high performance Computer Image Generationfor a range of applications from workstations to flight simulator visual systems.The work to be described uses a model based on a polygon representation anduses a Geometry Processor sub-system, with a flexible architecture known asMAGIC. This system performs the transformation of the polygon from the 3-Drepresentation to the 2-D perspective projection to the viewing screenco-ordinates and also provides a clipping operation optional in 3-D or 2-D.Two different types of scan conversion system are described, the first the ZoneManagement Processor uses the coherence inherent in the polygon and thesecond system based on a Line Processor uses coherence with spans.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleDevelopments in High Performance CGI Systemsen_US
dc.description.seriesinformationEurographics workshop on Graphics Hardwareen_US


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