Developments in High Performance CGI Systems
Abstract
This contribution describes some work being undertaken in the design andimplementation of architectures for high performance Computer Image Generationfor a range of applications from workstations to flight simulator visual systems.The work to be described uses a model based on a polygon representation anduses a Geometry Processor sub-system, with a flexible architecture known asMAGIC. This system performs the transformation of the polygon from the 3-Drepresentation to the 2-D perspective projection to the viewing screenco-ordinates and also provides a clipping operation optional in 3-D or 2-D.Two different types of scan conversion system are described, the first the ZoneManagement Processor uses the coherence inherent in the polygon and thesecond system based on a Line Processor uses coherence with spans.
BibTeX
@inproceedings {10.2312:EGGH:EGGH86:059-070,
booktitle = {Eurographics workshop on Graphics Hardware},
editor = {W. Strasser},
title = {{Developments in High Performance CGI Systems}},
author = {Grimsdale, R L. and Lister, P. F.},
year = {1986},
publisher = {The Eurographics Association},
ISSN = {1727-3471},
ISBN = {3-540-18222-5},
DOI = {10.2312/EGGH/EGGH86/059-070}
}
booktitle = {Eurographics workshop on Graphics Hardware},
editor = {W. Strasser},
title = {{Developments in High Performance CGI Systems}},
author = {Grimsdale, R L. and Lister, P. F.},
year = {1986},
publisher = {The Eurographics Association},
ISSN = {1727-3471},
ISBN = {3-540-18222-5},
DOI = {10.2312/EGGH/EGGH86/059-070}
}