dc.contributor.author | Hagen, P. J. W. ten | en_US |
dc.contributor.author | Kujik, A. A.M. | en_US |
dc.contributor.author | Trienekens, C. G. | en_US |
dc.contributor.editor | W. Strasser | en_US |
dc.date.accessioned | 2014-02-06T13:58:11Z | |
dc.date.available | 2014-02-06T13:58:11Z | |
dc.date.issued | 1986 | en_US |
dc.identifier.isbn | 3-540-18222-5 | en_US |
dc.identifier.issn | 1727-3471 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/EGGH/EGGH86/003-016 | en_US |
dc.description.abstract | At present, two popular development areas in computer graphics are improvement ofinteraction behaviour and more realistic graphics.The architecture for a high quality interactive workstation proposed in this work isdesigned such that both demanding and in a sense competing needs can be served.Calculations for generating realistic full 3-D scenes with lighting, transparency,reflection, and refraction effects, are done on the workstation itself. Intermediateresults are stored to locally serve high level interaction mechanisms. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Workstation architecture | en_US |
dc.subject | computer graphics | en_US |
dc.subject | interaction | en_US |
dc.subject | raster | en_US |
dc.subject | VLSI | en_US |
dc.title | Display Architecture for VLSI -based Graphics Workstations | en_US |
dc.description.seriesinformation | Eurographics workshop on Graphics Hardware | en_US |