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dc.contributor.authorHagen, P. J. W. tenen_US
dc.contributor.authorKujik, A. A.M.en_US
dc.contributor.authorTrienekens, C. G.en_US
dc.contributor.editorW. Strasseren_US
dc.date.accessioned2014-02-06T13:58:11Z
dc.date.available2014-02-06T13:58:11Z
dc.date.issued1986en_US
dc.identifier.isbn3-540-18222-5en_US
dc.identifier.issn1727-3471en_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGGH/EGGH86/003-016en_US
dc.description.abstractAt present, two popular development areas in computer graphics are improvement ofinteraction behaviour and more realistic graphics.The architecture for a high quality interactive workstation proposed in this work isdesigned such that both demanding and in a sense competing needs can be served.Calculations for generating realistic full 3-D scenes with lighting, transparency,reflection, and refraction effects, are done on the workstation itself. Intermediateresults are stored to locally serve high level interaction mechanisms.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectWorkstation architectureen_US
dc.subjectcomputer graphicsen_US
dc.subjectinteractionen_US
dc.subjectrasteren_US
dc.subjectVLSIen_US
dc.titleDisplay Architecture for VLSI -based Graphics Workstationsen_US
dc.description.seriesinformationEurographics workshop on Graphics Hardwareen_US


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