Display Architecture for VLSI -based Graphics Workstations
View/ Open
Date
1986Author
Hagen, P. J. W. ten
Kujik, A. A.M.
Trienekens, C. G.
Metadata
Show full item recordAbstract
At present, two popular development areas in computer graphics are improvement ofinteraction behaviour and more realistic graphics.The architecture for a high quality interactive workstation proposed in this work isdesigned such that both demanding and in a sense competing needs can be served.Calculations for generating realistic full 3-D scenes with lighting, transparency,reflection, and refraction effects, are done on the workstation itself. Intermediateresults are stored to locally serve high level interaction mechanisms.
BibTeX
@inproceedings {10.2312:EGGH:EGGH86:003-016,
booktitle = {Eurographics workshop on Graphics Hardware},
editor = {W. Strasser},
title = {{Display Architecture for VLSI -based Graphics Workstations}},
author = {Hagen, P. J. W. ten and Kujik, A. A.M. and Trienekens, C. G.},
year = {1986},
publisher = {The Eurographics Association},
ISSN = {1727-3471},
ISBN = {3-540-18222-5},
DOI = {10.2312/EGGH/EGGH86/003-016}
}
booktitle = {Eurographics workshop on Graphics Hardware},
editor = {W. Strasser},
title = {{Display Architecture for VLSI -based Graphics Workstations}},
author = {Hagen, P. J. W. ten and Kujik, A. A.M. and Trienekens, C. G.},
year = {1986},
publisher = {The Eurographics Association},
ISSN = {1727-3471},
ISBN = {3-540-18222-5},
DOI = {10.2312/EGGH/EGGH86/003-016}
}