VoxelCache: A Cache-Based Memory Architecture for Volume Graphics
Abstract
This paper presents a cache-based memory architecture for volume graphics. We describe the memory organization and cache logic to implement a voxel cache based on 43 voxel blocks. We show an efficient prefetching scheme that increases the cache hit ratio to more than 98% in most cases. The performance of the memory system with different types of external memory is demonstrated by a cycle accurate C++ simulation. The VoxelCache memory architecture is designed to be easily adapted to different memory technologies, because all volume graphics specific parts of the memory system are encapsulated inside the on-chip cache. The design is targeted at implementation on off-the-shelf reconfigurable hardware.
BibTeX
@inproceedings {10.2312:EGGH03:076-083,
booktitle = {Graphics Hardware},
editor = {M. Doggett and W. Heidrich and W. Mark and A. Schilling},
title = {{VoxelCache: A Cache-Based Memory Architecture for Volume Graphics}},
author = {Kanus, U. and Wetekam, G. and Hirche, J.},
year = {2003},
publisher = {The Eurographics Association},
ISSN = {1727-3471},
ISBN = {1-58113-739-1},
DOI = {10.2312/EGGH03/076-083}
}
booktitle = {Graphics Hardware},
editor = {M. Doggett and W. Heidrich and W. Mark and A. Schilling},
title = {{VoxelCache: A Cache-Based Memory Architecture for Volume Graphics}},
author = {Kanus, U. and Wetekam, G. and Hirche, J.},
year = {2003},
publisher = {The Eurographics Association},
ISSN = {1727-3471},
ISBN = {1-58113-739-1},
DOI = {10.2312/EGGH03/076-083}
}
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