Graphics Hardware 2003
Olano, Marc; Kuehne, Bob; Simmons, Maryann
Automatic Shader Level of Detail
Shiue, Le-Jeng; Goel, Vineet; Peters, Jorg
Mesh Mutation in Programmable Graphics Hardware
Govindaraju, Naga K.; Redon, Stephane; Lin, Ming C.; Manocha, Dinesh
CULLIDE: Interactive Collision Detection Between Complex Models in Large Environments using Graphics Hardware
Assarsson, Ulf; Dougherty, Michael; Mounier, Michael; Akenine-Möller, Tomas
An Optimized Soft Shadow Volume Algorithm with Real-Time Performance
Purcell, Timothy J.; Donner, Craig; Cammarano, Mike; Jensen, Henrik Wann; Hanrahan, Pat
Photon Mapping on Programmable Graphics Hardware
Carr, Nathan A.; Hall, Jesse D.; Hart, John C.
GPU Algorithms for Radiosity and Subsurface Scattering
Kameyama, Masatoshi; Kato, Yoshiyuki; Fujimoto, Hitoshi; Negishi, Hiroyasu; Kodama, Yukio; Inoue, Yoshitsugu; Kawai, Hiroyuki
3D Graphics LSI Core for Mobile Phone "Z3D"
Lee, S. G.; Park, W. C.; Lee, W. J.; Han, T. D.; Yang, S. B.
An Effective Hardware Architecture for Bump Mapping Using Angular Operation
Kanus, U.; Wetekam, G.; Hirche, J.
VoxelCache: A Cache-Based Memory Architecture for Volume Graphics
Fenney, Simon
Texture Compression using Low-Frequency Signal Modulation
Harris, Mark J.; III, William V. Baxter; Scheuermann, Thorsten; Lastra, Anselmo
Simulation of Cloud Dynamics on Graphics Hardware
Goodnight, Nolan; Woolley, Cliff; Lewin, Gregory; Luebke, David; Humphreys, Greg
A Multigrid Solver for Boundary Value Problems Using Programmable Graphics Hardware
Moreland, Kenneth; Angel, Edward
The FFT on a GPU