Mesh Mutation in Programmable Graphics Hardware
Abstract
We show how a future graphics processor unit (GPU), enhanced with random read and write to video memory, can represent, refine and adjust complex meshes arising in modeling, simulation and animation. To leverage SIMD parallelism, a general model based on the mesh atlas is developed and a particular implementation without adjacency pointers is proposed in which primal, binary refinement of, possibly mixed, quadrilateral and triangular meshes of arbitrary topological genus, as well as their traversal is supported by user-transparent programmable graphics hardware. Adjustment, such as subdivision smoothing rules, is realized as user-programmable mesh shader routines. Attributes are generic and can be defined in the graphics application by binding them to one of several general addressing mechanisms.
BibTeX
@inproceedings {10.2312:EGGH03:015-024,
booktitle = {Graphics Hardware},
editor = {M. Doggett and W. Heidrich and W. Mark and A. Schilling},
title = {{Mesh Mutation in Programmable Graphics Hardware}},
author = {Shiue, Le-Jeng and Goel, Vineet and Peters, Jorg},
year = {2003},
publisher = {The Eurographics Association},
ISSN = {1727-3471},
ISBN = {1-58113-739-1},
DOI = {10.2312/EGGH03/015-024}
}
booktitle = {Graphics Hardware},
editor = {M. Doggett and W. Heidrich and W. Mark and A. Schilling},
title = {{Mesh Mutation in Programmable Graphics Hardware}},
author = {Shiue, Le-Jeng and Goel, Vineet and Peters, Jorg},
year = {2003},
publisher = {The Eurographics Association},
ISSN = {1727-3471},
ISBN = {1-58113-739-1},
DOI = {10.2312/EGGH03/015-024}
}