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dc.contributor.authorMcAllister, David K.en_US
dc.contributor.authorLastra, Anselmoen_US
dc.contributor.authorHeidrich, Wolfgangen_US
dc.contributor.editorThomas Ertl and Wolfgang Heidrich and Michael Doggetten_US
dc.date.accessioned2013-10-28T10:00:21Z
dc.date.available2013-10-28T10:00:21Z
dc.date.issued2002en_US
dc.identifier.isbn1-58113-580-1en_US
dc.identifier.issn1727-3471en_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGGH/EGGH02/079-088en_US
dc.description.abstractWe propose texture maps that contain at each texel all the parameters of a Lafortune representation BRDF as a compact, but quite general surface appearance representation. We describe a method for rendering such surfaces rapidly on current graphics hardware and demonstrate the method with real, measured surfaces and hand-painted surfaces. We also propose a method of rendering such spatial bi-directional reflectance distribution functions using prefiltered environment maps. Only one set of maps is required for rendering the different BRDFs stored at each texel over the surface.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptorsen_US
dc.subjectI.3.7en_US
dc.subjectThree Dimensional Graphics and Realismen_US
dc.titleEfficient Rendering of Spatial Bi-directional Reflectance Distribution Functionsen_US
dc.description.seriesinformationSIGGRAPH/Eurographics Workshop on Graphics Hardwareen_US


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