dc.contributor.author | McAllister, David K. | en_US |
dc.contributor.author | Lastra, Anselmo | en_US |
dc.contributor.author | Heidrich, Wolfgang | en_US |
dc.contributor.editor | Thomas Ertl and Wolfgang Heidrich and Michael Doggett | en_US |
dc.date.accessioned | 2013-10-28T10:00:21Z | |
dc.date.available | 2013-10-28T10:00:21Z | |
dc.date.issued | 2002 | en_US |
dc.identifier.isbn | 1-58113-580-1 | en_US |
dc.identifier.issn | 1727-3471 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/EGGH/EGGH02/079-088 | en_US |
dc.description.abstract | We propose texture maps that contain at each texel all the parameters of a Lafortune representation BRDF as a compact, but quite general surface appearance representation. We describe a method for rendering such surfaces rapidly on current graphics hardware and demonstrate the method with real, measured surfaces and hand-painted surfaces. We also propose a method of rendering such spatial bi-directional reflectance distribution functions using prefiltered environment maps. Only one set of maps is required for rendering the different BRDFs stored at each texel over the surface. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Categories and Subject Descriptors | en_US |
dc.subject | I.3.7 | en_US |
dc.subject | Three Dimensional Graphics and Realism | en_US |
dc.title | Efficient Rendering of Spatial Bi-directional Reflectance Distribution Functions | en_US |
dc.description.seriesinformation | SIGGRAPH/Eurographics Workshop on Graphics Hardware | en_US |