Efficient Rendering of Spatial Bi-directional Reflectance Distribution Functions
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Date
2002Author
McAllister, David K.
Lastra, Anselmo
Heidrich, Wolfgang
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We propose texture maps that contain at each texel all the parameters of a Lafortune representation BRDF as a compact, but quite general surface appearance representation. We describe a method for rendering such surfaces rapidly on current graphics hardware and demonstrate the method with real, measured surfaces and hand-painted surfaces. We also propose a method of rendering such spatial bi-directional reflectance distribution functions using prefiltered environment maps. Only one set of maps is required for rendering the different BRDFs stored at each texel over the surface.
BibTeX
@inproceedings {10.2312:EGGH:EGGH02:079-088,
booktitle = {SIGGRAPH/Eurographics Workshop on Graphics Hardware},
editor = {Thomas Ertl and Wolfgang Heidrich and Michael Doggett},
title = {{Efficient Rendering of Spatial Bi-directional Reflectance Distribution Functions}},
author = {McAllister, David K. and Lastra, Anselmo and Heidrich, Wolfgang},
year = {2002},
publisher = {The Eurographics Association},
ISSN = {1727-3471},
ISBN = {1-58113-580-1},
DOI = {10.2312/EGGH/EGGH02/079-088}
}
booktitle = {SIGGRAPH/Eurographics Workshop on Graphics Hardware},
editor = {Thomas Ertl and Wolfgang Heidrich and Michael Doggett},
title = {{Efficient Rendering of Spatial Bi-directional Reflectance Distribution Functions}},
author = {McAllister, David K. and Lastra, Anselmo and Heidrich, Wolfgang},
year = {2002},
publisher = {The Eurographics Association},
ISSN = {1727-3471},
ISBN = {1-58113-580-1},
DOI = {10.2312/EGGH/EGGH02/079-088}
}