SIGGRAPH/Eurographics Workshop on Graphics Hardware 2002




Kraus, Martin; Ertl, Thomas
Adaptive Texture Maps


Meinds, Koen; Barenbrug, Bart
Resample Hardware for 3D Graphics


Schmittler, Jörg; Wald, Ingo; Slusallek, Philipp
SaarCOR - A Hardware Architecture for Ray Tracing


Carr, Nathan A.; Hall, Jesse D.; Hart, John C.
The Ray Engine


Owens, John D.; Khailany, Brucek; Towles, Brian; Dally, William J.
Comparing Reyes and OpenGL on a Stream Architecture


Chan, Eric; Ng, Ren; Sen, Pradeep; Proudfoot, Kekoa; Hanrahan, Pat
Efficient Partitioning of Fragment Shaders for Multipass Rendering on Programmable Graphics Hardware


McAllister, David K.; Lastra, Anselmo; Heidrich, Wolfgang
Efficient Rendering of Spatial Bi-directional Reflectance Distribution Functions


Ma, Vincent C. H.; McCool, Michael D.
Low Latency Photon Mapping Using Block Hashing


Dobashi, Yoshinori; Yamamoto, Tsuyoshi; Nishita, Tomoyuki
Interactive Rendering of Atmospheric Scattering Effects Using Graphics Hardware


Harris, Mark J.; Coombe, Greg; Scheuermann, Thorsten; Lastra, Anselmo
Physically-Based Visual Simulation on Graphics Hardware


Guthe, Stefan; Roettger, Stefan; Schieber, Andreas; Strasser, Wolfgang; Ertl, Thomas
High-Quality Unstructured Volume Rendering on the PC Platform


Frank, S.; Kaufman, A.
Dependency Graph Scheduling in a Volumetric Ray Tracing Architecture


Meißner, M.; Kanus, U.; Wetekam, G.; Hirche, J.; Ehlert, A.; Straßer, W.; Doggett, M.; Forthmann, P.; Proksa, R.
VIZARD II: A Reconfigurable Interactive Volume Rendering System