dc.contributor.author | Monahan, T. | en_US |
dc.contributor.author | McArdle, G. | en_US |
dc.contributor.author | Bertolotto, M. | en_US |
dc.contributor.editor | Jean-Jacques Bourdin and Hugh McCabe | en_US |
dc.date.accessioned | 2014-01-26T16:05:30Z | |
dc.date.available | 2014-01-26T16:05:30Z | |
dc.date.issued | 2005 | en_US |
dc.identifier.issn | 1017-4656 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/Conf/EG2005/Education/033-040 | en_US |
dc.description.abstract | Today, the use of e-learning is common place. E-learning courses are now becoming prevalent on the Internet. They offer students great flexibility as well as a wide range of subjects. Traditionally the majority of these courses provide learners with text-based material and allow them to contact the course tutor via email. Virtual Reality (VR) has a lot to offer the e-learning paradigm. 3D virtual worlds can give people a sense of belonging and, as they mimic the real world, they are a natural way to access information. This paper describes CLEV-R, a collaborative learning environment with Virtual Reality. This environment uses VR and multimedia to deliver learning material to students in a stimulating and motivating manner. By using a suite of communication tools, students can learn, collaborate and socialise on line. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Categories and Subject Descriptors (according to ACM CCS): K. 3. 1 [Computing Milieux]: Computer Uses in Education: Distance Learning, K. 3. 1 [Computing Milieux]: Computer Uses in Education: Collaborative Learning | en_US |
dc.title | Using 3D Graphics for Learning and Collaborating Online | en_US |
dc.description.seriesinformation | Eurographics 2005 - Education Papers | en_US |