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dc.contributor.authorMonahan, T.en_US
dc.contributor.authorMcArdle, G.en_US
dc.contributor.authorBertolotto, M.en_US
dc.contributor.editorJean-Jacques Bourdin and Hugh McCabeen_US
dc.date.accessioned2014-01-26T16:05:30Z
dc.date.available2014-01-26T16:05:30Z
dc.date.issued2005en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttp://dx.doi.org/10.2312/Conf/EG2005/Education/033-040en_US
dc.description.abstractToday, the use of e-learning is common place. E-learning courses are now becoming prevalent on the Internet. They offer students great flexibility as well as a wide range of subjects. Traditionally the majority of these courses provide learners with text-based material and allow them to contact the course tutor via email. Virtual Reality (VR) has a lot to offer the e-learning paradigm. 3D virtual worlds can give people a sense of belonging and, as they mimic the real world, they are a natural way to access information. This paper describes CLEV-R, a collaborative learning environment with Virtual Reality. This environment uses VR and multimedia to deliver learning material to students in a stimulating and motivating manner. By using a suite of communication tools, students can learn, collaborate and socialise on line.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): K. 3. 1 [Computing Milieux]: Computer Uses in Education: Distance Learning, K. 3. 1 [Computing Milieux]: Computer Uses in Education: Collaborative Learningen_US
dc.titleUsing 3D Graphics for Learning and Collaborating Onlineen_US
dc.description.seriesinformationEurographics 2005 - Education Papersen_US


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