Using 3D Graphics for Learning and Collaborating Online
Abstract
Today, the use of e-learning is common place. E-learning courses are now becoming prevalent on the Internet. They offer students great flexibility as well as a wide range of subjects. Traditionally the majority of these courses provide learners with text-based material and allow them to contact the course tutor via email. Virtual Reality (VR) has a lot to offer the e-learning paradigm. 3D virtual worlds can give people a sense of belonging and, as they mimic the real world, they are a natural way to access information. This paper describes CLEV-R, a collaborative learning environment with Virtual Reality. This environment uses VR and multimedia to deliver learning material to students in a stimulating and motivating manner. By using a suite of communication tools, students can learn, collaborate and socialise on line.
BibTeX
@inproceedings {10.2312:Conf:EG2005:Education:033-040,
booktitle = {Eurographics 2005 - Education Papers},
editor = {Jean-Jacques Bourdin and Hugh McCabe},
title = {{Using 3D Graphics for Learning and Collaborating Online}},
author = {Monahan, T. and McArdle, G. and Bertolotto, M.},
year = {2005},
publisher = {The Eurographics Association},
ISSN = {1017-4656},
DOI = {10.2312/Conf/EG2005/Education/033-040}
}
booktitle = {Eurographics 2005 - Education Papers},
editor = {Jean-Jacques Bourdin and Hugh McCabe},
title = {{Using 3D Graphics for Learning and Collaborating Online}},
author = {Monahan, T. and McArdle, G. and Bertolotto, M.},
year = {2005},
publisher = {The Eurographics Association},
ISSN = {1017-4656},
DOI = {10.2312/Conf/EG2005/Education/033-040}
}