Education 2005
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Using 3D Graphics for Learning and Collaborating Online
(The Eurographics Association, 2005)Today, the use of e-learning is common place. E-learning courses are now becoming prevalent on the Internet. They offer students great flexibility as well as a wide range of subjects. Traditionally the majority of these ... -
Efficient Architecture for Low-Cost Adaptive 3D Graphics-Based E-Learning Applications
(The Eurographics Association, 2005)This work describes the design and implementation of the Virtual Reality Tool (VRT), a core component within the educational platform developed for the European research project IST-2001-33184, SLIM-VRT (Self Learning ... -
Visual Learning for Science and Engineering
(The Eurographics Association, 2005)Visual Learning is the use of graphics, images and animations to enable and enhance learning. <br>The goal of this study is to make faculty in science, computer science, and engineering disciplines aware of the ... -
Function-based Shape Modeling Framework in Multilevel Education
(The Eurographics Association, 2005)We describe how an approach to the development of a shape modeling and visualization framework based on the rapidly progressing function representation can be used in education. The modeling language and software tools are ... -
Computer Graphics Courseware
(The Eurographics Association, 2005)A lot of courseware tools suffer from the almost mutually exclusive goals of ease of usability on the one hand and extensibility and flexibility on the other hand. In most cases the tools are either ready-to-use applications ... -
Virtual Reality Course - A Natural Enrichment of Computer Graphics Classes
(The Eurographics Association, 2005)This paper shows how the Virtual Reality (VR) course can naturally extend and practice a wide range of Computer Graphics (CG) principles and programming techniques. Thanks to real-time processing requirements, the attention ... -
A PBL Experience in the Teaching of Computer Graphics
(The Eurographics Association, 2005)Project Based Learning (PBL) is an educational strategy to improve students learning capability which, in recent years, has had a progressive acceptation in undergraduate studies. This methodology is based on solving a ...