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dc.contributor.authorGao, Shelleyen_US
dc.contributor.authorPullen, Lucyen_US
dc.contributor.authorGooch, Amy A.en_US
dc.contributor.editorDouglas Cunningham and Tobias Isenbergen_US
dc.date.accessioned2013-10-22T07:15:15Z
dc.date.available2013-10-22T07:15:15Z
dc.date.issued2011en_US
dc.identifier.isbn978-1-4503-0908-0en_US
dc.identifier.issn1816-0859en_US
dc.identifier.urihttp://dx.doi.org/10.2312/COMPAESTH/COMPAESTH11/055-062en_US
dc.description.abstractWe introduce artist Lucy Pullen's Double Meandering Algorithm, first in its original form as a pen-and-paper drawing algorithm and then as a procedurally generated animation. We utilize a chain of cubic Bézier curves to represent the characteristic spiraling line, assigning each control point according to a pseudo-randomized algorithm. The resulting curves are then animated segment by segment, reflecting the artist's process of creating the pen-and-paper drawing. By digitizing the Double Meandering Line drawing, we can also reveal the process of creation through animation, granting us the ability to exhibit a fundamental part of the drawing that is lost in the traditional pen-and-paper presentation.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): J.5 [Computer Graphics]: Computer Applications- Fine Artsen_US
dc.titleDouble Meandering Algorithm: From Drawing Game to Automated Animationen_US
dc.description.seriesinformationComputational Aesthetics in Graphics, Visualization, and Imagingen_US


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