dc.contributor.author | Gao, Shelley | en_US |
dc.contributor.author | Pullen, Lucy | en_US |
dc.contributor.author | Gooch, Amy A. | en_US |
dc.contributor.editor | Douglas Cunningham and Tobias Isenberg | en_US |
dc.date.accessioned | 2013-10-22T07:15:15Z | |
dc.date.available | 2013-10-22T07:15:15Z | |
dc.date.issued | 2011 | en_US |
dc.identifier.isbn | 978-1-4503-0908-0 | en_US |
dc.identifier.issn | 1816-0859 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/COMPAESTH/COMPAESTH11/055-062 | en_US |
dc.description.abstract | We introduce artist Lucy Pullen's Double Meandering Algorithm, first in its original form as a pen-and-paper drawing algorithm and then as a procedurally generated animation. We utilize a chain of cubic Bézier curves to represent the characteristic spiraling line, assigning each control point according to a pseudo-randomized algorithm. The resulting curves are then animated segment by segment, reflecting the artist's process of creating the pen-and-paper drawing. By digitizing the Double Meandering Line drawing, we can also reveal the process of creation through animation, granting us the ability to exhibit a fundamental part of the drawing that is lost in the traditional pen-and-paper presentation. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Categories and Subject Descriptors (according to ACM CCS): J.5 [Computer Graphics]: Computer Applications- Fine Arts | en_US |
dc.title | Double Meandering Algorithm: From Drawing Game to Automated Animation | en_US |
dc.description.seriesinformation | Computational Aesthetics in Graphics, Visualization, and Imaging | en_US |