Double Meandering Algorithm: From Drawing Game to Automated Animation
Abstract
We introduce artist Lucy Pullen's Double Meandering Algorithm, first in its original form as a pen-and-paper drawing algorithm and then as a procedurally generated animation. We utilize a chain of cubic Bézier curves to represent the characteristic spiraling line, assigning each control point according to a pseudo-randomized algorithm. The resulting curves are then animated segment by segment, reflecting the artist's process of creating the pen-and-paper drawing. By digitizing the Double Meandering Line drawing, we can also reveal the process of creation through animation, granting us the ability to exhibit a fundamental part of the drawing that is lost in the traditional pen-and-paper presentation.
BibTeX
@inproceedings {10.2312:COMPAESTH:COMPAESTH11:055-062,
booktitle = {Computational Aesthetics in Graphics, Visualization, and Imaging},
editor = {Douglas Cunningham and Tobias Isenberg},
title = {{Double Meandering Algorithm: From Drawing Game to Automated Animation}},
author = {Gao, Shelley and Pullen, Lucy and Gooch, Amy A.},
year = {2011},
publisher = {The Eurographics Association},
ISSN = {1816-0859},
ISBN = {978-1-4503-0908-0},
DOI = {10.2312/COMPAESTH/COMPAESTH11/055-062}
}
booktitle = {Computational Aesthetics in Graphics, Visualization, and Imaging},
editor = {Douglas Cunningham and Tobias Isenberg},
title = {{Double Meandering Algorithm: From Drawing Game to Automated Animation}},
author = {Gao, Shelley and Pullen, Lucy and Gooch, Amy A.},
year = {2011},
publisher = {The Eurographics Association},
ISSN = {1816-0859},
ISBN = {978-1-4503-0908-0},
DOI = {10.2312/COMPAESTH/COMPAESTH11/055-062}
}