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dc.contributor.authorHeinzle, Simonen_US
dc.contributor.authorWolf, Johannaen_US
dc.contributor.authorKanamori, Yoshihiroen_US
dc.contributor.authorWeyrich, Timen_US
dc.contributor.authorNishita, Tomoyukien_US
dc.contributor.authorGross, Markusen_US
dc.date.accessioned2015-02-23T16:42:56Z
dc.date.available2015-02-23T16:42:56Z
dc.date.issued2010en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/j.1467-8659.2009.01643.xen_US
dc.description.abstractThis paper presents a novel framework for elliptical weighted average (EWA) surface splatting with time-varying scenes. We extend the theoretical basis of the original framework by replacing the 2D surface reconstruction filters by 3D kernels which unify the spatial and temporal component of moving objects. Based on the newly derived mathematical framework we introduce a rendering algorithm that supports the generation of high-quality motion blur for point-based objects using a piecewise linear approximation of the motion. The rendering algorithm applies ellipsoids as rendering primitives which are constructed by extending planar EWA surface splats into the temporal dimension along the instantaneous motion vector. Finally, we present an implementation of the proposed rendering algorithm with approximated occlusion handling using advanced features of modern GPUs and show its capability of producing motion-blurred result images at interactive frame rates.en_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltden_US
dc.titleMotion Blur for EWA Surface Splattingen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume29en_US
dc.description.number2en_US
dc.identifier.doi10.1111/j.1467-8659.2009.01643.xen_US
dc.identifier.pages733-742en_US


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