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dc.contributor.authorGal, Ranen_US
dc.contributor.authorWexler, Yonatanen_US
dc.contributor.authorOfek, Eyalen_US
dc.contributor.authorHoppe, Huguesen_US
dc.contributor.authorCohen-Or, Danielen_US
dc.date.accessioned2015-02-23T16:40:56Z
dc.date.available2015-02-23T16:40:56Z
dc.date.issued2010en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/j.1467-8659.2009.01617.xen_US
dc.description.abstractWe present an automatic method to recover high-resolution texture over an object by mapping detailed photographs onto its surface. Such high-resolution detail often reveals inaccuracies in geometry and registration, as well as lighting variations and surface reflections. Simple image projection results in visible seams on the surface. We minimize such seams using a global optimization that assigns compatible texture to adjacent triangles. The key idea is to search not only combinatorially over the source images, but also over a set of local image transformations that compensate for geometric misalignment. This broad search space is traversed using a discrete labeling algorithm, aided by a coarse-to-fine strategy. Our approach significantly improves resilience to acquisition errors, thereby allowing simple and easy creation of textured models for use in computer graphics.en_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltden_US
dc.titleSeamless Montage for Texturing Modelsen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume29en_US
dc.description.number2en_US
dc.identifier.doi10.1111/j.1467-8659.2009.01617.xen_US
dc.identifier.pages479-486en_US


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