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dc.contributor.authorGalin, E.en_US
dc.contributor.authorPeytavie, A.en_US
dc.contributor.authorMarechal, N.en_US
dc.contributor.authorGuerin, E.en_US
dc.date.accessioned2015-02-23T16:40:52Z
dc.date.available2015-02-23T16:40:52Z
dc.date.issued2010en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/j.1467-8659.2009.01612.xen_US
dc.description.abstractIn this paper, we propose an automatic method for generating roads based on a weighted anisotropic shortest path algorithm. Given an input scene, we automatically create a path connecting an initial and a final point. The trajectory of the road minimizes a cost function that takes into account the different parameters of the scene including the slope of the terrain, natural obstacles such as rivers, lakes, mountains and forests. The road is generated by excavating the terrain along the path and instantiating generic parameterized models.en_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltden_US
dc.titleProcedural Generation of Roadsen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume29en_US
dc.description.number2en_US
dc.identifier.doi10.1111/j.1467-8659.2009.01612.xen_US
dc.identifier.pages429-438en_US


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