Show simple item record

dc.contributor.authorPeytavie, A.en_US
dc.contributor.authorGalin, E.en_US
dc.contributor.authorGrosjean, J.en_US
dc.contributor.authorMerillou, S.en_US
dc.date.accessioned2015-02-23T10:16:11Z
dc.date.available2015-02-23T10:16:11Z
dc.date.issued2009en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/j.1467-8659.2009.01385.xen_US
dc.description.abstractIn this paper, we present a framework for representing complex terrains with such features as overhangs, arches and caves and including different materials such as sand and rocks. Our hybrid model combines a volumetric discrete data structure that stores the different materials and an implicit representation for sculpting and reconstructing the surface of the terrain. Complex scenes can be edited and sculpted interactively with high level tools. We also propose an original rock generation technique that enables us to automatically generate complex rocky sceneries with piles of rocks without any computationally demanding physically-based simulation.en_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltden_US
dc.titleArches: a Framework for Modeling Complex Terrainsen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume28en_US
dc.description.number2en_US
dc.identifier.doi10.1111/j.1467-8659.2009.01385.xen_US
dc.identifier.pages457-467en_US


Files in this item

Thumbnail
Thumbnail
Thumbnail
Thumbnail
Thumbnail
Thumbnail
Thumbnail
Thumbnail
Thumbnail
Thumbnail
Thumbnail
Thumbnail

This item appears in the following Collection(s)

Show simple item record