Arches: a Framework for Modeling Complex Terrains
Abstract
In this paper, we present a framework for representing complex terrains with such features as overhangs, arches and caves and including different materials such as sand and rocks. Our hybrid model combines a volumetric discrete data structure that stores the different materials and an implicit representation for sculpting and reconstructing the surface of the terrain. Complex scenes can be edited and sculpted interactively with high level tools. We also propose an original rock generation technique that enables us to automatically generate complex rocky sceneries with piles of rocks without any computationally demanding physically-based simulation.
BibTeX
@article {10.1111:j.1467-8659.2009.01385.x,
journal = {Computer Graphics Forum},
title = {{Arches: a Framework for Modeling Complex Terrains}},
author = {Peytavie, A. and Galin, E. and Grosjean, J. and Merillou, S.},
year = {2009},
publisher = {The Eurographics Association and Blackwell Publishing Ltd},
ISSN = {1467-8659},
DOI = {10.1111/j.1467-8659.2009.01385.x}
}
journal = {Computer Graphics Forum},
title = {{Arches: a Framework for Modeling Complex Terrains}},
author = {Peytavie, A. and Galin, E. and Grosjean, J. and Merillou, S.},
year = {2009},
publisher = {The Eurographics Association and Blackwell Publishing Ltd},
ISSN = {1467-8659},
DOI = {10.1111/j.1467-8659.2009.01385.x}
}