dc.contributor.author | Ho, Edmond S.L. | en_US |
dc.contributor.author | Komura, Taku | en_US |
dc.date.accessioned | 2015-02-23T10:15:33Z | |
dc.date.available | 2015-02-23T10:15:33Z | |
dc.date.issued | 2009 | en_US |
dc.identifier.issn | 1467-8659 | en_US |
dc.identifier.uri | http://dx.doi.org/10.1111/j.1467-8659.2009.01369.x | en_US |
dc.description.abstract | In this paper, we propose a new method to efficiently synthesize character motions that involve close contacts such as wearing a T-shirt, passing the arms through the strings of a knapsack, or piggy-back carrying an injured person. We introduce the concept of topology coordinates, in which the topological relationships of the segments are embedded into the attributes. As a result, the computation for collision avoidance can be greatly reduced for complex motions that require tangling the segments of the body. Our method can be combinedly used with other prevalent frame-based optimization techniques such as inverse kinematics. | en_US |
dc.publisher | The Eurographics Association and Blackwell Publishing Ltd | en_US |
dc.title | Character Motion Synthesis by Topology Coordinates | en_US |
dc.description.seriesinformation | Computer Graphics Forum | en_US |
dc.description.volume | 28 | en_US |
dc.description.number | 2 | en_US |
dc.identifier.doi | 10.1111/j.1467-8659.2009.01369.x | en_US |
dc.identifier.pages | 299-308 | en_US |