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dc.contributor.authorHo, Edmond S.L.en_US
dc.contributor.authorKomura, Takuen_US
dc.date.accessioned2015-02-23T10:15:33Z
dc.date.available2015-02-23T10:15:33Z
dc.date.issued2009en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/j.1467-8659.2009.01369.xen_US
dc.description.abstractIn this paper, we propose a new method to efficiently synthesize character motions that involve close contacts such as wearing a T-shirt, passing the arms through the strings of a knapsack, or piggy-back carrying an injured person. We introduce the concept of topology coordinates, in which the topological relationships of the segments are embedded into the attributes. As a result, the computation for collision avoidance can be greatly reduced for complex motions that require tangling the segments of the body. Our method can be combinedly used with other prevalent frame-based optimization techniques such as inverse kinematics.en_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltden_US
dc.titleCharacter Motion Synthesis by Topology Coordinatesen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume28en_US
dc.description.number2en_US
dc.identifier.doi10.1111/j.1467-8659.2009.01369.xen_US
dc.identifier.pages299-308en_US


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