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dc.contributor.authorMitake, Hironorien_US
dc.contributor.authorAsano, Kazuyukien_US
dc.contributor.authorAoki, Takafumien_US
dc.contributor.authorMarc, Salvatien_US
dc.contributor.authorSato, Makotoen_US
dc.contributor.authorHasegawa, Shoichien_US
dc.date.accessioned2015-02-23T10:15:31Z
dc.date.available2015-02-23T10:15:31Z
dc.date.issued2009en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/j.1467-8659.2009.01367.xen_US
dc.description.abstractVarious forms of art and entertainment involve many different characters, and advances in human interfaces have necessitated physical interactions in order to develop an improved sense of reality. In this paper we propose a method for generating the motions of characters using multidimensional keyframe animation in parallel with real-time physical simulation. The method generates characters capable of physical interaction, and also allows animators to use traditional methods for designing character motion. We have implemented the system and confirmed its effectiveness experimentally.en_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltden_US
dc.titlePhysics-driven Multi Dimensional Keyframe Animation for Artist-directable Interactive Characteren_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume28en_US
dc.description.number2en_US
dc.identifier.doi10.1111/j.1467-8659.2009.01367.xen_US
dc.identifier.pages279-287en_US


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