dc.contributor.author | Marmitt, Gerd | en_US |
dc.contributor.author | Friedrich, Heiko | en_US |
dc.contributor.author | Slusallek, Philipp | en_US |
dc.date.accessioned | 2015-02-21T13:15:38Z | |
dc.date.available | 2015-02-21T13:15:38Z | |
dc.date.issued | 2008 | en_US |
dc.identifier.issn | 1467-8659 | en_US |
dc.identifier.uri | http://dx.doi.org/10.1111/j.1467-8659.2008.01179.x | en_US |
dc.description.abstract | Recent research on high-performance ray tracing has achieved real-time performance even for highly complex surface models already on a single PC. In this report, we provide an overview of techniques for extending real-time ray tracing also to interactive volume rendering. We review fast rendering techniques for different volume representations and rendering modes in a variety of computing environments. The physically-based rendering approach of ray tracing enables high image quality and allows for easily mixing surface, volume and other primitives in a scene, while fully accounting for all of their optical interactions. We present optimized implementations and discuss the use of upcoming high-performance processors for volume ray tracing. | en_US |
dc.publisher | The Eurographics Association and Blackwell Publishing Ltd | en_US |
dc.title | Efficient CPU-based Volume Ray Tracing Techniques | en_US |
dc.description.seriesinformation | Computer Graphics Forum | en_US |
dc.description.volume | 27 | en_US |
dc.description.number | 6 | en_US |
dc.identifier.doi | 10.1111/j.1467-8659.2008.01179.x | en_US |
dc.identifier.pages | 1687-1709 | en_US |
dc.description.documenttype | star | |