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dc.contributor.authorMarmitt, Gerden_US
dc.contributor.authorFriedrich, Heikoen_US
dc.contributor.authorSlusallek, Philippen_US
dc.date.accessioned2015-02-21T13:15:38Z
dc.date.available2015-02-21T13:15:38Z
dc.date.issued2008en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/j.1467-8659.2008.01179.xen_US
dc.description.abstractRecent research on high-performance ray tracing has achieved real-time performance even for highly complex surface models already on a single PC. In this report, we provide an overview of techniques for extending real-time ray tracing also to interactive volume rendering. We review fast rendering techniques for different volume representations and rendering modes in a variety of computing environments. The physically-based rendering approach of ray tracing enables high image quality and allows for easily mixing surface, volume and other primitives in a scene, while fully accounting for all of their optical interactions. We present optimized implementations and discuss the use of upcoming high-performance processors for volume ray tracing.en_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltden_US
dc.titleEfficient CPU-based Volume Ray Tracing Techniquesen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume27en_US
dc.description.number6en_US
dc.identifier.doi10.1111/j.1467-8659.2008.01179.xen_US
dc.identifier.pages1687-1709en_US
dc.description.documenttypestar


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