27-Issue 6
Browse by
Recent Submissions
-
Table of Contents and Cover
(The Eurographics Association and Blackwell Publishing Ltd, 2008) -
New EUROGRAPHICS Fellows
(The Eurographics Association and Blackwell Publishing Ltd, 2008) -
Computational Aesthetics 2009 Call for papers
(The Eurographics Association and Blackwell Publishing Ltd, 2008) -
29th EUROGRAPHICS General Assembly
(The Eurographics Association and Blackwell Publishing Ltd, 2008) -
Computational Aesthetics 2008
(The Eurographics Association and Blackwell Publishing Ltd, 2008) -
Efficient CPU-based Volume Ray Tracing Techniques
(The Eurographics Association and Blackwell Publishing Ltd, 2008)Recent research on high-performance ray tracing has achieved real-time performance even for highly complex surface models already on a single PC. In this report, we provide an overview of techniques for extending real-time ... -
Exaggerating Character Motions Using Sub-Joint Hierarchy
(The Eurographics Association and Blackwell Publishing Ltd, 2008)Motion capture cannot generate cartoon-style animation directly. We emulate the rubber-like exaggerations common in traditional character animation as a means of converting motion capture data into cartoon-like movement. ... -
Image-Based Surface Compression
(The Eurographics Association and Blackwell Publishing Ltd, 2008)We present a generic framework for compression of densely sampled three-dimensional (3D) surfaces in order to satisfy the increasing demand for storing large amounts of 3D content. We decompose a given surface into patches ... -
Practical HDR Texture Compression
(The Eurographics Association and Blackwell Publishing Ltd, 2008)The use of high dynamic range (HDR) textures in real-time graphics applications can increase realism and provide a more vivid experience. However, the increased bandwidth and storage requirements for uncompressed HDR data ... -
Improving Multipath Radiosity with Bundles of Parallel Lines
(The Eurographics Association and Blackwell Publishing Ltd, 2008)Monte Carlo approaches use random lines to distribute the light power in the scene but the cost of creating a set of random single lines is very costly. In this paper, we present several software and hardware techniques ... -
Interference Shaders of Thin Films
(The Eurographics Association and Blackwell Publishing Ltd, 2008)This paper presents a systematic study of light interferences at single thin films. Based on Fresnel s law, we have derived generic expressions of reflectance and transmittance for film interference, as well as specific ... -
Surface Reconstruction from Unorganized Point Data with Quadrics
(The Eurographics Association and Blackwell Publishing Ltd, 2008)We present a reverse engineering method for constructing a surface approximation scheme whose input is a set of unorganized noisy points in space and whose output is a set of quadric patches. The local surface properties, ... -
Displacement Mapping on the GPU - State of the Art
(The Eurographics Association and Blackwell Publishing Ltd, 2008)This paper reviews the latest developments of displacement mapping algorithms implemented on the vertex, geometry, and fragment shaders of graphics cards. Displacement mapping algorithms are classified as per-vertex and ... -
A survey on Mesh Segmentation Techniques
(The Eurographics Association and Blackwell Publishing Ltd, 2008)We present a review of the state of the art of segmentation and partitioning techniques of boundary meshes. Recently, these have become a part of many mesh and object manipulation algorithms in computer graphics, geometric ... -
Statistical optimization of octree searches
(The Eurographics Association and Blackwell Publishing Ltd, 2008)This work emerged from the following observation: usual search procedures for octrees start from the root to retrieve the data stored at the leaves. But as the leaves are the farthest nodes to the root, why start from the ... -
Computational Geometry Education for Computer Graphics Students
(The Eurographics Association and Blackwell Publishing Ltd, 2008)The paper surveys main features of computational geometry and presents the argument that a course oriented to applied computational geometry should be a part of the computer graphics curriculum, as it teaches effective ...