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dc.contributor.authorPietroni, Nicoen_US
dc.contributor.authorOtaduy, Miguel A.en_US
dc.contributor.authorBickel, Bernden_US
dc.contributor.authorGanovelli, Fabioen_US
dc.contributor.authorGross, Markusen_US
dc.date.accessioned2015-02-21T15:43:15Z
dc.date.available2015-02-21T15:43:15Z
dc.date.issued2007en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/j.1467-8659.2007.01087.xen_US
dc.description.abstractWe introduce a new appearance-modeling paradigm for synthesizing the internal structure of a 3D model from photographs of a few cross-sections of a real object. When the internal surfaces of the 3D model are revealed as it is cut, carved, or simply clipped, we synthesize their texture from the input photographs. Our texture synthesis algorithm is best classified as a morphing technique, which efficiently outputs the texture attributes of each surface point on demand. For determining source points and their weights in the morphing algorithm, we propose an interpolation domain based on BSP trees that naturally resembles planar splitting of real objects. In the context of the interpolation domain, we define efficient warping and morphing operations that allow for real-time synthesis of textures. Overall, our modeling paradigm, together with its realization through our texture morphing algorithm, allow users to author 3D models that reveal highly realistic internal surfaces in a variety of artistic flavors.en_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltden_US
dc.titleTexturing Internal Surfaces from a Few Cross Sectionsen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume26en_US
dc.description.number3en_US
dc.identifier.doi10.1111/j.1467-8659.2007.01087.xen_US
dc.identifier.pages637-644en_US


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