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dc.contributor.authorSchlattmann, Markusen_US
dc.contributor.authorKahlesz, Ferencen_US
dc.contributor.authorSarlette, Ralfen_US
dc.contributor.authorKlein, Reinharden_US
dc.date.accessioned2015-02-21T15:42:16Z
dc.date.available2015-02-21T15:42:16Z
dc.date.issued2007en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/j.1467-8659.2007.01069.xen_US
dc.description.abstractIn this paper we present a novel computer vision based hand-tracking technique, which is capable of robustly tracking 6+4DOF of the human hand in real-time (at least 25 frames per second) with the help of 3 (or more) off-the-shelf consumer cameras. 6+4DOF means that the system can track the global pose (6 continuous parameters for translation and rotation) of 4 different gestures. A key feature of our system is its fully automatic real-time initialization procedure, which, along with a sound tracking-lost detector, makes the system fit for real-world applications. Because of this, our method acts as an enabling technology for uncumbersome hand-based 3D Human-Computer-Interaction (HCI). Previously, using the hand as an at least 6DOF input device involved the use of either datagloves or markers. Using our tracking we evaluated the use of the hand as an input device for two prevalent Virtual Reality applications: fly-through exploration of a virtual world and a simple digital assembly simulation.en_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltden_US
dc.titleMarkerless 4 gestures 6 DOF real-time visual tracking of the human hand with automatic initializationen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume26en_US
dc.description.number3en_US
dc.identifier.doi10.1111/j.1467-8659.2007.01069.xen_US
dc.identifier.pages467-476en_US


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