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dc.contributor.authorYou, L. H.en_US
dc.contributor.authorYang, X. S.en_US
dc.contributor.authorPachulski, M.en_US
dc.contributor.authorZhang, Jian J.en_US
dc.date.accessioned2015-02-21T15:40:59Z
dc.date.available2015-02-21T15:40:59Z
dc.date.issued2007en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/j.1467-8659.2007.01053.xen_US
dc.description.abstractDue to their simplicity and intuitiveness, swept surfaces are widely used in many surface modelling applications. In this paper, we present a versatile swept surface technique called the boundary constrained swept surfaces. The most distinct feature is its ability to satisfy boundary constraints, including the shape and tangent conditions at the boundaries of a swept surface. This permits significantly varying surfaces to be both modelled and smoothly assembled, leading to the construction of complex objects. The representation, similar to an ordinary swept surface, is analytical in nature and thus it is light in storage cost and numerically very stable to compute. We also introduce a number of useful shape manipulation tools, such as sculpting forces, to deform a surface both locally and globally. In addition to being a complementary method to the mainstream surface modelling and deformation techniques, we have found it very effective in automatically rebuilding existing complex models. Model reconstruction is arguably one of the most laborious and expensive tasks in modelling complex animated characters. We demonstrate how our technique can be used to automate this process.en_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltden_US
dc.titleBoundary Constrained Swept Surfaces for Modelling and Animationen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume26en_US
dc.description.number3en_US
dc.identifier.doi10.1111/j.1467-8659.2007.01053.xen_US
dc.identifier.pages313-322en_US


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