Show simple item record

dc.contributor.authorMasuko, Sohen_US
dc.contributor.authorHoshino, Junichien_US
dc.date.accessioned2015-02-21T15:40:59Z
dc.date.available2015-02-21T15:40:59Z
dc.date.issued2007en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/j.1467-8659.2007.01052.xen_US
dc.description.abstractCG character animations, in which CG characters engage in conversations, are widely used in multimedia contents such as videos and games. In constructing such an animation, we should consider about many factors, such as the content of the utterance and the state of conversation, which necessitates a large amount of time and labor. To deal with this problem, this paper proposes a method, which generates the head-eye movements of the CG characters synchronized with the conversation. In this method, so as to generate a composite head-eye movement, the view line direction is divided into the head, eye and body rotations by sharing motion mechanism dynamically adjusted according to the view line direction. And letting the two modules generating the head and the eye movements share the same conversation state, head and eye movements synchronized with the conversation are generated. Finally, we apply the proposed method to the conversation scenes, and show that natural animation can be produced easily.en_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltden_US
dc.titleHead-eye Animation Corresponding to a Conversation for CG Charactersen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume26en_US
dc.description.number3en_US
dc.identifier.doi10.1111/j.1467-8659.2007.01052.xen_US
dc.identifier.pages303-312en_US


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record