Bokeh Rendering with a Physical Lens
Abstract
Bokeh is important for the realism and aesthetics of graphical rendering, but hard to simulate. In this paper, we propose a novel method that conceptually shoots a 3D display with a physical camera. While a high-quality 3D display is not available, we render the 3D scene layer by layer on a 2D display, and shoot each rendered layer with a physical camera whose focus is adjusted to produce the right amount of blurs. The pure colours and opacities of each layer are extracted by a matting technique and then combined into a single image by alpha blending. The proposed method provides an alternative to bokeh simulation by purely computational algorithms.
BibTeX
@inproceedings {10.2312:PE:PG:PG2012short:023-028,
booktitle = {Pacific Graphics Short Papers},
editor = {Chris Bregler and Pedro Sander and Michael Wimmer},
title = {{Bokeh Rendering with a Physical Lens}},
author = {Liu, Xin and Rokne, Jon},
year = {2012},
publisher = {The Eurographics Association},
ISBN = {978-3-905673-94-4},
DOI = {10.2312/PE/PG/PG2012short/023-028}
}
booktitle = {Pacific Graphics Short Papers},
editor = {Chris Bregler and Pedro Sander and Michael Wimmer},
title = {{Bokeh Rendering with a Physical Lens}},
author = {Liu, Xin and Rokne, Jon},
year = {2012},
publisher = {The Eurographics Association},
ISBN = {978-3-905673-94-4},
DOI = {10.2312/PE/PG/PG2012short/023-028}
}