Now showing items 101-120 of 208

    • Mesh Parameterization: a Viewpoint from Constant Mean Curvature Surfaces 

      Zhao, Hui; Su, Kehua; Li, Chenchen; Zhang, Boyu; Liu, Shirao; Yang, Lei; Lei, Na; Gortler, Steven J.; Gu, Xianfeng (The Eurographics Association, 2018)
      We present a unified mesh paramterization algorithm for both planar and spheric domains based on mesh deformation. Unlike previous methods, our approach can produce intermediate frames from the original to target meshes. ...
    • Efficient Metropolis Path Sampling for Material Editing and Re-rendering 

      Yamaguchi, Tomoya; Yatagawa, Tatsuya; Morishima, Shigeo (The Eurographics Association, 2018)
      This paper proposes efficient path sampling for re-rendering scenes after material editing. The proposed sampling method is based on Metropolis light transport (MLT) and distributes more path samples to pixels whose values ...
    • Effects of Surface Anisotropy on Perception of Car Body Attractiveness 

      Filip, Jiri; Kolafová, Martina (The Eurographics Association, 2018)
      In the automotive industry effect coatings are used to introduce customized product design, visually communicating the unique impression of a car. Industrial effect coatings systems achieve primarily a globally isotropic ...
    • Bottom-up/Top-down Geometric Object Reconstruction with CNN Classification for Mobile Education 

      Guo, Ting; Cui, Rundong; Qin, Xiaoran; Wang, Yongtao; Tang, Zhi (The Eurographics Association, 2018)
      Geometric objects in educational materials are often illustrated as 2D line drawings, which results in the loss of depth information. To alleviate the problem of fully understanding the 3D structure of geometric objects, ...
    • Robust and Efficient SPH Simulation for High-speed Fluids with the Dynamic Particle Partitioning Method 

      Zheng, Zhong; Gao, Yang; Li, Shuai; Qin, Hong; Hao, Aimin (The Eurographics Association, 2018)
      In this paper, our research efforts are devoted to the efficiency issue of the SPH simulation when the ratio of velocities among fluid particles is large. Specifically, we introduce a k-means clustering method into the SPH ...
    • Shape Interpolation via Multiple Curves 

      Sahillioglu, Yusuf; Aydinlilar, Melike (The Eurographics Association, 2018)
      We present a method that interpolates new shapes between a given pair of source and target shapes. To this end, we utilize a database of related shapes that is used to replace the direct transition from the source to the ...
    • Facial-Expression-Aware Emotional Color Transfer Based On Convolutional Neural Network 

      Pei, Min; Liu, Shiguang; Zhang, Xiaoli (The Eurographics Association, 2018)
      Emotional color transfer aims to change the evoked emotion of the source image to that of the target image by adjusting color distribution. Most of existing emotional color transfer methods ignore the facial expression ...
    • Spherical Blue Noise 

      Wong, Kin-Ming; Wong, Tien-Tsin (The Eurographics Association, 2018)
      We present a physically based method which generates unstructured uniform point set directly on the S2-sphere. Spherical uniform point sets are useful for illumination sampling in Quasi Monte Carlo (QMC) rendering but it ...
    • Japanese Kanji Font Style Transfer based on GAN with Unpaired Training 

      Sakai, Hiroki; Niino, Daisuke; Ijiri, Takashi (The Eurographics Association, 2018)
      To design a whole package of Japanese font is labor consuming, since it usually contains about 30k kanji characters. To support an efficient design process, this poster attempts to adopt a style transfer algorithm for font ...
    • TAVE: Template-based Augmentation of Visual Effects to Human Actions in Videos 

      Liu, Jingyuan; Zhou, Xuren; Fu, Hongbo; Tai, Chiew-Lan (The Eurographics Association, 2018)
      We present TAVE, a framework that allows novice users to add interesting visual effects by mimicking human actions in a given template video, in which pre-defined visual effects have already been associated with specific ...
    • StretchDenoise: Parametric Curve Reconstruction with Guarantees by Separating Connectivity from Residual Uncertainty of Samples 

      Ohrhallinger, Stefan; Wimmer, Michael (The Eurographics Association, 2018)
      We reconstruct a closed denoised curve from an unstructured and highly noisy 2D point cloud. Our proposed method uses a two-pass approach: Previously recovered manifold connectivity is used for ordering noisy samples along ...
    • GPU-based Real-time Cloth Simulation for Virtual Try-on 

      Su, Tongkui; Zhang, Yan; Zhou, Yu; Yu, Yao; Du, Sidan (The Eurographics Association, 2018)
      We present a novel real-time approach for dynamic detailed clothing simulation on a moving body. The most distinctive feature of our method is that it divides dynamic simulation into two parts: local driving and static ...
    • Frontmatter: Pacific Graphics 2018 - Short Papers and Posters 

      Fu, Hongbo; Ghosh, Abhijeet; Kopf, Johannes (The Eurographics Association, 2018)
    • Robust Gas Condensation Simulation with SPH based on Heat Transfer 

      Zhang, Taiyou; Shi, Jiajun; Wang, Changbo; Qin, Hong; Li, Chen (The Eurographics Association, 2017)
      Most simulation of natural phenomena in graphics are physically based, oftentimes involving heat transfer, phase transition, environmental constraints, and/or a combination of the above. At the numerical level, the ...
    • Computing Restricted Voronoi Diagram on Graphics Hardware 

      Han, Jiawei; Yan, Dongming; Wang, Lili; Zhao, Qinping (The Eurographics Association, 2017)
      The 3D restricted Voronoi diagram (RVD), defined as the intersection of the 3D Voronoi diagram of a pointset with a mesh surface, has many applications in geometry processing. There exist several CPU algorithms for computing ...
    • Robust Edge-Preserved Surface Mesh Polycube Deformation 

      Zhao, Hui; Lei, Na; Li, Xuan; Zeng, Peng; Xu, Ke; Gu, Xianfeng (The Eurographics Association, 2017)
      The problem of polycube construction or deformation is an essential problem in computer graphics. In this paper, we present a robust, simple, efficient and automatic algorithm to deform the meshes of arbitrary shapes into ...
    • Transferring Pose and Augmenting Background Variation for Deep Human Image Parsing 

      Kikuchi, Takazumi; Endo, Yuki; Kanamori, Yoshihiro; Hashimoto, Taisuke; Mitani, Jun (The Eurographics Association, 2017)
      Human parsing is a fundamental task to estimate semantic parts in a human image such as face, arm, leg, hat, and dress. Recent deep-learning based methods have achieved significant improvements, but collecting training ...
    • Real-time Shadow Removal using a Volumetric Skeleton Model in a Front Projection System 

      Kim, Jaedong; Seo, Hyunggoog; Cha, Seunghoon; Noh, Junyong (The Eurographics Association, 2017)
      When a person is located between a display and a projector in operation, a shadow is cast on the display. The shadow on a display may eliminate important visual information and therefore adversely affects the viewing ...
    • Adaptive Measurement of Anisotropic Material Appearance 

      Vávra, Radomir; Filip, Jiri (The Eurographics Association, 2017)
      We present a practical adaptive method for acquisition of the anisotropic BRDF. It is based on a sparse adaptive measurement of the complete four-dimensional BRDF space by means of one-dimensional slices which form a sparse ...
    • Pacific Graphics 2017 - Short Papers: Frontmatter 

      Barbic, Jernej; Lin, Wen-Chieh; Sorkine-Hornung, Olga (Eurographics Association, 2017)