Now showing items 121-140 of 208

    • Dynamic Skin Deformation Simulation Using Musculoskeletal Model and Soft Tissue Dynamics 

      Murai, Akihiko; Hong, Q. Youn; Yamane, Katsu; Hodgins, Jessica K. (The Eurographics Association, 2016)
      Deformation of skin and muscle is essential for bringing an animated character to life. This deformation is difficult to animate in a realistic fashion using traditional techniques because of the subtlety of the skin ...
    • Local Detail Enhancement for Volume Rendering under Global Illumination 

      Zheng, Jinta; Zhang, Tianjin; Qin, Jing (The Eurographics Association, 2016)
      We present a novel method for realistic perception enhanced volume rendering. Compared with traditional lighting systems, that either tend to eliminate important local shapes and details in volume data or cannot offer ...
    • Viewpoint Selection for Taking a good Photograph of Architecture 

      He, Jingwu; Zhou, Wenzhe; Wang, Linbo; Zhang, Hongjie; Guo, Yanwen (The Eurographics Association, 2016)
      This paper studies the problem of how to choose the viewpoint for taking good photographs for architecture. We achieve this by learning from professional photographs of world famous landmarks that are available in the ...
    • Interactive Multicut Video Segmentation 

      Levinkov, Evgeny; Tompkin, James; Bonneel, Nicolas; Kirchhoff, Steffen; Andres, Bjoern; Pfister, Hanspeter (The Eurographics Association, 2016)
      Video segmentation requires separating foreground from background, but the general problem extends to more complicated scene segmentations of different objects and their multiple parts. We develop a new approach to interactive ...
    • Reflectance and Shape Estimation for Cartoon Shaded Objects 

      Todo, Hideki; Yamaguchi, Yasushi (The Eurographics Association, 2016)
      Although many photorealistic relighting methods provide a way to change the illumination of objects in a digital photograph, it is currently difficult to relight a cartoon shading style in digital illustrations. The main ...
    • Computational Design of Iris Folding Patterns 

      Igarashi, Yuki; Igarashi, Takeo; Mitani, Jun (The Eurographics Association, 2016)
      Iris folding is a motif consisting of layered strips of paper, forming a spiral pattern behind an aperture, which can be used to make cards and gift tags. This paper describes an interactive computational tool to assist ...
    • Modified Filtered Importance Sampling for Virtual Spherical Gaussian Lights 

      Tokuyoshi, Yusuke (The Eurographics Association, 2016)
      This paper proposes a modification of the filtered importance sampling (FIS) method, and improves the quality of virtual spherical Gaussian light (VSGL) based real-time glossy indirect illumination using this modification. ...
    • Compressing Bidirectional Texture Functions via Tensor Train Decomposition 

      Ballester-Ripoll, Rafael; Pajarola, Renato (The Eurographics Association, 2016)
      Material reflectance properties play a central role in photorealistic rendering. Bidirectional texture functions (BTFs) can faithfully represent these complex properties, but their inherent high dimensionality (texture ...
    • Optimized Route for Crowd Evacuation 

      Wong, Sai-Keung; Wang, Yu-Shuen; Tang, Pao-Kun; Tsai, Tsung-Yu (The Eurographics Association, 2016)
      An evacuation plan helps people move away from an area or a building. To achieve a fast evacuation, we present an algorithm to compute the optimal route for each local region. The idea is to reduce congestion and to maximize ...
    • Icon Set Selection via Human Computation 

      Laursen, Lasse Farnung; Koyama, Yuki; Chen, Hsiang-Ting; Garces, Elena; Gutierrez, Diego; Harper, Richard; Igarashi, Takeo (The Eurographics Association, 2016)
      Picking the best icons for a graphical user interface is difficult. We present a new method which, given several icon candidates representing functionality, selects a complete icon set optimized for comprehensibility and ...
    • PG 2016 Short Papers: Frontmatter 

      Eitan Grinspun; Bernd Bickel; Yoshinori Dobashi (Eurographics Association, 2016)
    • Parallel Importing of OBJ Meshes in CUDA 

      Possemiers, Aidan. L.; Lee, Ickjai (The Eurographics Association, 2015)
      Alias | Wavefront OBJ meshes are a common text file type for transferring 3D mesh data between applications made by different vendors. However, as the mesh complexity gets higher and denser, the files become larger and ...
    • Accelerating Graph-based Path Planning Through Waypoint Clustering 

      Wardhana, Nicholas Mario; Johan, Henry; Seah, Hock-Soon (The Eurographics Association, 2015)
      Modern Computer Graphics applications commonly feature very large virtual environments and diverse characters which perform different kinds of motions. To accelerate path planning in such scenario, we propose subregion ...
    • A Voronoi based Labeling Approach to Curve Reconstruction and Medial Axis Approximation 

      Peethambaran, Jiju; Parakkat, Amal Dev; Muthuganapathy, Ramanathan (The Eurographics Association, 2015)
      In this paper, we present a Voronoi based algorithm for closed curve reconstruction and medial axis approximation from planar points. In principle, the algorithm estimates one of the poles (farthest Voronoi vertices of a ...
    • Superpixels Generation of RGB-D Images Based on Geodesic Distance 

      Pan, Xiao; Zhou, Yuanfeng; Liu, Shuwei; Zhang, Caiming (The Eurographics Association, 2015)
      A novel algorithm for generating superpixels of RGB-D images is presented in this paper. A regular triangular mesh is constructed by the depth and a local geometric features sensitive initialization method is proposed for ...
    • Efficient Interactive Image Segmentation with Local and Global Consistency 

      Li, Hong; Wu, Wen; Wu, Enhua (The Eurographics Association, 2015)
      Interactive image segmentation models aim to classify the image pixels into foreground and background classes given some foreground and background scribbles. In this paper, we propose a novel framework for interactive image ...
    • Simultaneous Stereo Rectification and Distortion Correction with Application to DoF Synthesis 

      Yeh, Chen Ting; Ho, Tien-Yu; Huang, Szu-Hao; Lai, Shang-Hong (The Eurographics Association, 2015)
      Stereo rectification based on epipolar geometry is an image transformation process which is used to align the rectified stereo images to be coplanar. For image pairs captured by low-cost stereo camera systems, image noises ...
    • Light-Guided Tree Modeling of Diverse Biomorphs 

      Yi, Lei; Li, Hongjun; Guo, Jianwei; Deussen, Oliver; Zhang, Xiaopeng (The Eurographics Association, 2015)
      Creation of tree models faithful to light environment is an important task in computer graphics as well as in botanical research, such as horticulture and forestry. In this paper, we propose an approach to model virtual ...
    • Adaptive Hierarchical Shape Matching 

      Tian, Yuan; Yang, Yin; Guo, Xiaohu; Prabhakaran, Balakrishnan (The Eurographics Association, 2015)
      In this paper, we present an adaptive hierarchical method allowing users to interact with geometrically complex 3D deformable objects based on an extended shape matching approach. Our method extends the existing multiresolution ...
    • Structure-Preserving Image Smoothing via Phase Congruency-aware Weighted Least Square 

      Yu, Jinze; Sato, Yoichi (The Eurographics Association, 2015)
      Structure-preserving image smoothing, or also understood as structure-texture separation problem, is an important topic for both computer vision and computer graphics as structure-texture separation can help better image ...