GPU-based Real-time Cloth Simulation for Virtual Try-on
Abstract
We present a novel real-time approach for dynamic detailed clothing simulation on a moving body. The most distinctive feature of our method is that it divides dynamic simulation into two parts: local driving and static cloth simulation. In local driving, feature points of clothing will be handled between two consecutive frames. And then we apply static cloth simulation for a specific frame. Both parts are ecxuted in an entire parallel way. In practice, our system achieves real-time virtual try-on using a depth camera to capture the moving body model and meanwhile, keeps high-fidelity. Experimental results indicate that our method has significant speedups over prior related techniques.
BibTeX
@inproceedings {10.2312:pg.20181288,
booktitle = {Pacific Graphics Posters},
editor = {Fu, Hongbo and Ghosh, Abhijeet and Kopf, Johannes},
title = {{GPU-based Real-time Cloth Simulation for Virtual Try-on}},
author = {Su, Tongkui and Zhang, Yan and Zhou, Yu and Yu, Yao and Du, Sidan},
year = {2018},
publisher = {The Eurographics Association},
ISBN = {978-3-03868-074-1},
DOI = {10.2312/pg.20181288}
}
booktitle = {Pacific Graphics Posters},
editor = {Fu, Hongbo and Ghosh, Abhijeet and Kopf, Johannes},
title = {{GPU-based Real-time Cloth Simulation for Virtual Try-on}},
author = {Su, Tongkui and Zhang, Yan and Zhou, Yu and Yu, Yao and Du, Sidan},
year = {2018},
publisher = {The Eurographics Association},
ISBN = {978-3-03868-074-1},
DOI = {10.2312/pg.20181288}
}