Now showing items 81-88 of 88

    • PC-based Real-time Texture Painting on Real World Objects 

      Iwakiri, Yuya; Kaneko, Toyohisa (Blackwell Publishers Ltd and the Eurographics Association, 2001)
      The problem of texture mapping on real world objects has attracted attention11,8 recently. A work by Lensch et al.9 addressed the problem of locating a camera position in the celestial sphere and then mapping the acquired ...
    • Texture Mapping with Hard Constraints 

      Eckstein, Ilya; Surazhsky, Vitaly; Gotsman, Craig (Blackwell Publishers Ltd and the Eurographics Association, 2001)
      We show how to continuously map a texture onto a 3D triangle mesh when some of the mesh vertices are constrained to have given (u, v) coordinates. This problem arises frequently in interactive texture mapping applications ...
    • Horizon Map Capture 

      Rushmeier, Holly; Balmelli, Laurent; Bernardini, Fausto (Blackwell Publishers Ltd and the Eurographics Association, 2001)
      We present a method for computing horizon maps from captured images of a bumpy surface. 1Horizon maps encode surface self-shadowing effects, and can be used with bump or normals maps to realistically render surfaces with ...
    • Animation of Soap Bubble Dynamics, Cluster Formation and Collision 

      Durikovic, Roman (Blackwell Publishers Ltd and the Eurographics Association, 2001)
      What is happening when a soap bubble floats on the air? How do bubbles coalesce to form beautiful three-dimensional clusters? The physical-based model and animation described herein provide the answers. This paper deals ...
    • Real-Time Cloud Rendering 

      Harris, Mark J.; Lastra, Anselmo (Blackwell Publishers Ltd and the Eurographics Association, 2001)
      This paper presents a method for realistic real-time rendering of clouds suitable for flight simulation and games. It provides a cloud shading algorithm that approximates multiple forward scattering in a preprocess, and ...
    • Fast simulation and rendering techniques for fluid objects 

      Kunimatsu, A.; Watanabe, Y.; Fujii, H.; Saito, T.; Hiwada, K.; Takahashi, T.; Ueki, H. (Blackwell Publishers Ltd and the Eurographics Association, 2001)
      Movies with actions and light effects of fluid objects are aesthetically pleasing and interesting. Until now, the calculation costs of simulation and rendering of fluid objects have been very high. Using a modern PC system ...
    • Rapid High Quality Compression of Volume Data for Visualization 

      Nguyen, Ky Giang; Saupe, Dietmar (Blackwell Publishers Ltd and the Eurographics Association, 2001)
      Volume data sets resulting from, e.g., computerized tomography (CT) or magnetic resonance (MR) imaging modalities require enormous storage capacity even at moderate resolution levels. Such large files may require compression ...
    • Linear Interval Estimations for Parametric Objects Theory and Application 

      Buehler, Katja (Blackwell Publishers Ltd and the Eurographics Association, 2001)
      The new concept of parametrized bounding volumes for parametric objects is proposed to replace the common compact bounding volumes like axis aligned bounding boxes and parallelepipeds. Linear Interval Estimations (LIEs) ...