Eurographics Partner Events: Recent submissions
Now showing items 1181-1200 of 2371
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EnVirVis 2017: Frontmatter
(Eurographics Association, 2017) -
See-through Visualisation for Training and Assessing Unsighted Physical Examinations
(The Eurographics Association, 2017)Objective: Motivated by the limitations of being unable to provide feedback and adequately assess technical skills whilst training unsighted physical examinations, such as Digital Rectal Examinations (DRE), we present a ... -
Elasticity-based Clustering for Haptic Interaction with Heterogeneous Deformable Objects
(The Eurographics Association, 2017)Physically-based simulation of heterogeneous objects remains computationally-demanding for many applications, especially when involving haptic interaction with virtual environments. In this paper, we introduce a novel ... -
Kernel Projection of Latent Structures Regression for Facial Animation Retargeting
(The Eurographics Association, 2017)Inspired by kernel methods that have been used extensively in achieving efficient facial animation retargeting, this paper presents a solution to retargeting facial animation in virtual character's face model based on the ... -
Inverse Kinematic Solutions for Articulated Characters using Massively Parallel Architectures and Differential Evolutionary Algorithms
(The Eurographics Association, 2017)This paper presents a Differential Evolutionary (DE) algorithm for solving multi-objective kinematic problems (e.g., end-effector locations, centre-of-mass and comfort factors). Inverse kinematic problems in the context ... -
Unified Simulation of Rigid and Flexible Bodies Using Position Based Dynamics
(The Eurographics Association, 2017)In this paper we present a new position based approach for simulating rigid and flexible bodies with two-way coupling. This is achieved by expressing all the dynamics as constraints and running them in the same solver. Our ... -
A Fast Linear Complementarity Problem (LCP) Solver for Separating Fluid-Solid Wall Boundary Conditions
(The Eurographics Association, 2017)We address the task of computing solutions for a separating fluid-solid wall boundary condition model. We present an embarrassingly parallel, easy to implement, fluid LCP solver.We are able to use greater domain sizes than ... -
Approximate Air-Fluid Interactions for SPH
(The Eurographics Association, 2017)Computing the forces acting from a surrounding air phase onto an SPH free-surface fluid is challenging. For full multiphase simulations the computational overhead is significant and stability issues due to the high density ... -
Moving Least Squares Boundaries for SPH Fluids
(The Eurographics Association, 2017)The paper shows that the SPH boundary handling of Akinci et al. [AIA 12] suffers from perceivable issues in planar regions due to deviations in the computed boundary normals and due to erroneous oscillations in the distance ... -
Implicit Mesh Generation using Volumetric Subdivision
(The Eurographics Association, 2017)In this paper, we present a novel approach for a tighter integration of 3D modeling and physically-based simulation. Instead of modeling 3D objects as surface models, we use a volumetric subdivision representation. Volumetric ... -
Real-time Landscape-size Convective Clouds Simulation and Rendering
(The Eurographics Association, 2017)This paper presents an efficient, physics-based procedural model for the real-time animation and visualization of cumulus clouds at landscape size. We couple a coarse Lagrangian model of air parcels with a procedural ... -
VRIPHYS 2017: Frontmatter
(Eurographics Association, 2017) -
Simultaneous Socio-Spatial Shared Signage
(The Eurographics Association, 2016)Simultaneous Socio-Spatial Shared Signage (5S) is an integrated demonstration project which consists of VRoadCast and ExField display systems. VRoadCast is a broadcasting system designed for VE(Virtual Environment) which ... -
Proposed VR Simulator with Ability to Discriminate Velocity of Approaching Car
(The Eurographics Association, 2016)In Japan, fatal traffic accidents have accounted for the majority of overall traffic fatalities by the elderly pedestrian. One of the major reasons why elderly pedestrians are involved in traffic accidents is that they ... -
FRED's Happy Factory
(The Eurographics Association, 2016)The primary driver of the recent resurgence in virtual reality has been video gaming, and while VR games are becoming an increasingly saturated market, they are likely to linger as the field's prime mover for several years ... -
Become your Avatar: Fast Skeletal Reconstruction from Sparse Data for Fully-tracked VR
(The Eurographics Association, 2016)SomaVR enables users to become their own avatar in room-scale virtual reality (VR). The technology uses motion tracking and VR devices to create a data model of the user's body. An avatar of the user is then dynamically ... -
Real-Time Marker Tracking with Microsoft Kinect
(The Eurographics Association, 2016)In this document, we discuss a work-in-progress which will implement real-time marker tracking with the Microsoft Kinect. The Kinect uses an infrared depth sensor to capture 3D video, and retroreflective surfaces are not ... -
Functional Reactive Augmented Reality: Proof of Concept Using an Extended Augmented Desktop with Swipe Interaction
(The Eurographics Association, 2016)Functional Reactive Programing (FRP) is a new paradigm that has been evolving and used in many different fields, i.e.: robotics, user interface and others. FRP was originally developed as a programming paradigm to handle ... -
The Simulated Experience Road Crossing Using AR
(The Eurographics Association, 2016)In Japan, fatal traffic accidents have accounted for the majority of overall traffic fatalities by the pedestrians,In addition, About 73% is pedestrian fatalities by while pedestrians are crossing road.Therefore, Many of ... -
Anatomy-Inspired Weight for Real-time Character Animation
(The Eurographics Association, 2016)In this paper, the use of anatomy-inspired weight (AIW) is proposed to automatically compute the skinning weights for realtime character animation. AIW is modeled as a function of the anatomical distance to consider ...