Eurographics Partner Events: Recent submissions
Now showing items 1201-1220 of 2371
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Force Feedback Device using Electro-Rheological Gel and One-sided Pattern Electrodes
(The Eurographics Association, 2016)We develop a force feedback device that generates rotational and translational resistive forces using electro-rheological (ER) gel with one-sided pattern electrodes. ER gel is a functional material in which applied electric ... -
Video Guides on Head-Mounted Displays: The Effect of Misalignments on Manual Task Performance
(The Eurographics Association, 2016)Head-Mounted Displays (HMD) are becoming widely available at affordable prices. A typical application of HMDs is supporting users when perform manual tasks. However, displaying information on a HMD without any registration ... -
Superimposing Questioner on Presentation Screen Using Microphone with Whole-Sky Camera
(The Eurographics Association, 2016)Academic conferences are usually held at a large hall. It is difficult that audiences watch the facial expression and gesture of a presenter there. Sometimes the presenter is shot by video camera and projected onto another ... -
A Study of Sense of Self-agency Focused on Cross-correlation and Delay Between Action and Effect in Continuous Operation
(The Eurographics Association, 2016)Sense of self-agency has been proposed in psychology field, and it is the sense that I am the initiator or source of the action. We discuss it on continuous operation to find out the transition of the sense for a change ... -
Automatic Display Zoom Using Face Size of Camera Image
(The Eurographics Association, 2016)When it is hard to see a small font size document that is in your hand, you usually move it closer to your face. When you want to see the whole of a large sheet such as a map, you usually get it away from your face. On the ... -
ICAT-EGVE 2016- Posters and Demos: Frontmatter
(Eurographics Association, 2016) -
Dynamic Skin Deformation Simulation Using Musculoskeletal Model and Soft Tissue Dynamics
(The Eurographics Association, 2016)Deformation of skin and muscle is essential for bringing an animated character to life. This deformation is difficult to animate in a realistic fashion using traditional techniques because of the subtlety of the skin ... -
Local Detail Enhancement for Volume Rendering under Global Illumination
(The Eurographics Association, 2016)We present a novel method for realistic perception enhanced volume rendering. Compared with traditional lighting systems, that either tend to eliminate important local shapes and details in volume data or cannot offer ... -
Viewpoint Selection for Taking a good Photograph of Architecture
(The Eurographics Association, 2016)This paper studies the problem of how to choose the viewpoint for taking good photographs for architecture. We achieve this by learning from professional photographs of world famous landmarks that are available in the ... -
Interactive Multicut Video Segmentation
(The Eurographics Association, 2016)Video segmentation requires separating foreground from background, but the general problem extends to more complicated scene segmentations of different objects and their multiple parts. We develop a new approach to interactive ... -
Reflectance and Shape Estimation for Cartoon Shaded Objects
(The Eurographics Association, 2016)Although many photorealistic relighting methods provide a way to change the illumination of objects in a digital photograph, it is currently difficult to relight a cartoon shading style in digital illustrations. The main ... -
Computational Design of Iris Folding Patterns
(The Eurographics Association, 2016)Iris folding is a motif consisting of layered strips of paper, forming a spiral pattern behind an aperture, which can be used to make cards and gift tags. This paper describes an interactive computational tool to assist ... -
Modified Filtered Importance Sampling for Virtual Spherical Gaussian Lights
(The Eurographics Association, 2016)This paper proposes a modification of the filtered importance sampling (FIS) method, and improves the quality of virtual spherical Gaussian light (VSGL) based real-time glossy indirect illumination using this modification. ... -
Compressing Bidirectional Texture Functions via Tensor Train Decomposition
(The Eurographics Association, 2016)Material reflectance properties play a central role in photorealistic rendering. Bidirectional texture functions (BTFs) can faithfully represent these complex properties, but their inherent high dimensionality (texture ... -
Optimized Route for Crowd Evacuation
(The Eurographics Association, 2016)An evacuation plan helps people move away from an area or a building. To achieve a fast evacuation, we present an algorithm to compute the optimal route for each local region. The idea is to reduce congestion and to maximize ... -
Icon Set Selection via Human Computation
(The Eurographics Association, 2016)Picking the best icons for a graphical user interface is difficult. We present a new method which, given several icon candidates representing functionality, selects a complete icon set optimized for comprehensibility and ... -
PG 2016 Short Papers: Frontmatter
(Eurographics Association, 2016) -
A Phenomenological Approach to Integrating Gaussian Beam Properties and Speckle into a Physically-Based Renderer
(The Eurographics Association, 2016)Coherent light exhibits properties that cannot be modeled by geometrical optics. Those properties include the limited focusability of light beams and the formation of speckle patterns when coherent light is scattered or ... -
An Interactive Information Visualization Approach to Physically-Based Rendering
(The Eurographics Association, 2016)In this work, we present a novel information visualization tool to gain insight into the light transport in a physically-based rendering setting. The tool consists of a sampling-based data reduction technique, an extended ... -
Topological Triangle Sorting for Predefined Camera Paths
(The Eurographics Association, 2016)We present a preprocessing pipeline for triangle meshes that topologically sorts all triangles for a given camera and scene animation in front-to-back or back-to-front order. This allows us to efficiently render a given ...