Now showing items 61-80 of 388

    • Simulating Dynamic Ecosystems with Co-Evolutionary Agents 

      Ferguson, Gary; Vidal, Franck (The Eurographics Association, 2020)
      As video games grow in complexity and require increasingly large and immersive environments, there is a need for more believable and dynamic characters not controlled by the player, known as non-player character (NPC). ...
    • Encyclopaedia-based Framework for 3D Image Processing Applications 

      Morley, Terence; Morris, Tim; Turner, Martin (The Eurographics Association, 2020)
      The uses of unmanned aerial vehicles (UAV) are rapidly increasing across diverse applications including surveillance, policing and search and rescue. To perform domain-specific functions, software systems incorporating 2D ...
    • Emotion Transfer for 3D Hand Motion using StarGAN 

      Chan, Jacky C. P.; Irimia, Ana-Sabina; Ho, Edmond S. L. (The Eurographics Association, 2020)
      In this paper, we propose a new data-driven framework for 3D hand motion emotion transfer. Specifically, we first capture highquality hand motion using VR gloves. The hand motion data is then annotated with the emotion ...
    • Recognising Specific Foods in MRI Scans Using CNN and Visualisation 

      Gardner, Joshua; Al-Maliki, Shatha; Lutton, Évelyne; Boué, François; Vidal, Franck (The Eurographics Association, 2020)
      This work is part of an experimental project aiming at understanding the kinetics of human gastric emptying. For this purpose magnetic resonance imaging (MRI) images of the stomach of healthy volunteers have been acquired ...
    • Visualizing Usage Data from a Diabetes Management System 

      Duce, David A.; Martin, Clare; Russell, Alex; Brown, Dan; Aldea, Arantza; Alshaigy, Bedour; Harrison, Rachel; Waite, Marion; Leal, Yenny; Wos, Marzena; Fernandez-Balsells, Mercè; Real, José Manuel Fernández; Nita, Lucian; López, Beatriz; Massana, Joaquim; Avari, Parizad; Herrero, Pau; Jugnee, Narvada; Oliver, Nick; Reddy, Monika (The Eurographics Association, 2020)
      This article explores the role for visualization in interpreting data collected by a customised analytics framework within a healthcare technology project. It draws on the work of the EU-funded PEPPER project, which has ...
    • CGVC 2020: Frontmatter 

      Ritsos, Panagiotis D.; Xu, Kai (The Eurographics Association, 2020)
    • Colour Processing in Adversarial Attacks on Face Liveness Systems 

      Abduh, Latifah; Ivrissimtzis, Ioannis (The Eurographics Association, 2019)
      In the context of face recognition systems, liveness test is a binary classification task aiming at distinguishing between input images that come from real people's faces and input images that come from photos or videos ...
    • A Mesh Correspondence Approach for Efficient Animation Transfer 

      Moutafidou, Anastasia; Fudos, Ioannis (The Eurographics Association, 2019)
      Animating a novel character not only needs a lot of effort and time but also requires the intervention of an experienced user. Moreover, the traditional animation pipeline for a set of characters can be a tedious and ...
    • Sampling with Pinwheel Tiles 

      Ahmed, Abdalla G. M. (The Eurographics Association, 2019)
      We outline an adaptive sampling framework based on Conway's pinwheel tiles. It offers a unique feature that the generated tiles have infinite number of orientation angles, minimizing the strong auto-correlations found on ...
    • Recognising Human-Object Interactions Using Attention-based LSTMs 

      Almushyti, Muna; Li, Frederick W. B. (The Eurographics Association, 2019)
      Recognising Human-object interactions (HOIs) in videos is a challenge task especially when a human can interact with multiple objects. This paper attempts to solve the problem of HOIs by proposing a hierarchical framework ...
    • Towards a Tool for the Creation of Micro-visualisations 

      Jackson, James; Ritsos, Panagiotis; Roberts, Jonathan (The Eurographics Association, 2019)
      As the every day use of mobile and small screen devices becomes more common, it is necessary to explore how we can visualise data effectively in small design spaces. These screens are often used in situations where it is ...
    • Projectional Radiography Simulator: an Interactive Teaching Tool 

      Sujar, Aaron; Kelly, Graham; García, Marcos; Vidal, Franck (The Eurographics Association, 2019)
      Radiographers need to know a broad range of knowledge about X-ray radiography, which can be specific to each part of the body. Due to the harmfulness of the ionising radiation used, teaching and training using real patients ...
    • Robust and Flexible Puzzle Solving with Corner-based Cycle Consistent Correspondences 

      Wang, T.; Vladimirov, K.; Goh, S.; Lai, Y.-K.; Xie, X.; Tam, G. K. L. (The Eurographics Association, 2019)
      Solving jigsaw puzzles is a classic problem in computer vision with various applications. Over the past decades, many useful approaches have been introduced. Most existing works use edge-wise similarity measures for ...
    • Controlling 3D Visualisations with Multiple Degrees of Freedom 

      Sandoval, Mario; Morris, Tim; Turner, Martin (The Eurographics Association, 2019)
      In this paper, the two major components of a new multi-layer framework ideal for two-handed interaction in desktop virtual environments called Library for Interactive Settings of User-Mode (LISU) are explained. In addition, ...
    • Comparing Gestural Interfaces using Kinect and OpenPose 

      Rahman, Aminur; Clift, Louis G.; Clark, Adrian F. (The Eurographics Association, 2019)
      We describe the implementation of a gesture recognition facility for navigating through virtual reality applications in a shared VR facility. An implementation based around the Microsoft Kinect is described and the fruits ...
    • Registration of 3D Triangular Models to 2D X-ray Projections Using Black-box Optimisation and X-ray Simulation 

      Wen, Tianci; Mihail, Radu; Al-maliki, shatha; Letang, Jean; Vidal, Franck (The Eurographics Association, 2019)
      Registration has been studied extensively for the past few decades. In this paper we propose to solve the registration of 3D triangular models onto 2D X-ray projections. Our approach relies extensively on global optimisation ...
    • Deep Terrain Expansion: Terrain Texture Synthesis with Deep Learning 

      Toulatzis, Vasilis; Fudos, Ioannis (The Eurographics Association, 2019)
      In real-world applications terrains play a cardinal role in the field of games and geospatial applications such as Geographic Information Systems (GIS). The textures of a terrain are essential for creating virtual ...
    • Hash-based Hierarchical Caching for Interactive Previews in Global Illumination Rendering 

      Roth, Thorsten; Weier, Martin; Bauszat, Pablo; Hinkenjann, André; Li, Yongmin (The Eurographics Association, 2019)
      Modern Monte-Carlo-based rendering systems still suffer from the computational complexity involved in the generation of noise-free images, making it challenging to synthesize interactive previews. We present a framework ...
    • Accelerating Surface Tension Calculation in SPH via Particle Classification and Monte Carlo Integration 

      Zorrilla, Fernando; Sappl, Johannes; Rauch, Wolfgang; Harders, Matthias (The Eurographics Association, 2019)
      Surface tension has a strong influence on the shape of fluid interfaces. We propose a method to calculate the corresponding forces efficiently. In contrast to several previous approaches, we discriminate to this end between ...
    • Evaluating Models for Virtual Forestry Generation and Tree Placement in Games 

      Williams, Benjamin; Ritsos, Panagiotis; Headleand, Christopher (The Eurographics Association, 2019)
      A handful of approaches have been previously proposed to generate procedurally virtual forestry for virtual worlds and computer games, including plant growth models and point distribution methods. However, there has been ...