A Mesh Correspondence Approach for Efficient Animation Transfer
Abstract
Animating a novel character not only needs a lot of effort and time but also requires the intervention of an experienced user. Moreover, the traditional animation pipeline for a set of characters can be a tedious and cumbersome process which often needs to be repeated several times to correct artifacts. We propose a user-friendly, semi-automated efficient method which is realized in two phases: (i) mesh correspondence, and (ii) skeleton and skinning transfer. We have developed a software tool for realizing the entire process without the need of third party software. We have improved the efficiency of the entire animation transfer process. To substantiate this, we provide a comparative performance evaluation with previous competent approaches.
BibTeX
@inproceedings {10.2312:cgvc.20191268,
booktitle = {Computer Graphics and Visual Computing (CGVC)},
editor = {Vidal, Franck P. and Tam, Gary K. L. and Roberts, Jonathan C.},
title = {{A Mesh Correspondence Approach for Efficient Animation Transfer}},
author = {Moutafidou, Anastasia and Fudos, Ioannis},
year = {2019},
publisher = {The Eurographics Association},
ISBN = {978-3-03868-096-3},
DOI = {10.2312/cgvc.20191268}
}
booktitle = {Computer Graphics and Visual Computing (CGVC)},
editor = {Vidal, Franck P. and Tam, Gary K. L. and Roberts, Jonathan C.},
title = {{A Mesh Correspondence Approach for Efficient Animation Transfer}},
author = {Moutafidou, Anastasia and Fudos, Ioannis},
year = {2019},
publisher = {The Eurographics Association},
ISBN = {978-3-03868-096-3},
DOI = {10.2312/cgvc.20191268}
}