Now showing items 41-60 of 388

    • The University on Lincoln Island: Reimagining a University Campus as a Role-Playing Video Game 

      Headleand, Christopher J.; Davies, Bethany; Threlfall, Danielle; Williams, Benjamin (The Eurographics Association, 2021)
      This paper presents the University of Lincoln Island (TULI), a work-in-progress project where the University of Lincoln campus has been recreated digitally and re-imagined as a fantasy role-playing computer game. Universities ...
    • Recreational Motion Simulation: A New Frontier for Virtual Worlds Research 

      Williams, Benjamin; Headleand, Christopher J. (The Eurographics Association, 2021)
      Motion simulation is a developing field which continues to grow with the recent incline in commercial virtual reality. Whilst the majority of motion simulation research focuses on flight simulation and training, its utility ...
    • Learning Activities in Colours and Rainbows for Programming Skill Development 

      Roberts, Jonathan C. (The Eurographics Association, 2021)
      We present how we have created a series of bilingual (English and Welsh) STEM activities focusing on rainbows, colours, light and optical effects. The activities were motivated by the many rainbows that appeared in windows ...
    • Automating Visualization Quality Assessment: a Case Study in Higher Education 

      Holliman, Nicolas S. (The Eurographics Association, 2021)
      We present a case study in the use of machine+human mixed intelligence for visualization quality assessment, applying automated visualization quality metrics to support the human assessment of data visualizations produced ...
    • Training Dataset Construction for Anomaly Detection in Face Anti-spoofing 

      Abduh, Latifah; Ivrissimtzis, Ioannis (The Eurographics Association, 2021)
      Anomaly detection, which is approaching the problem of face anti-spoofing as a one-class classification problem, is emerging as an increasingly popular alternative to the traditional approach of training binary classifiers ...
    • Design Guidelines for Virtual Neurological Procedures 

      Mancosu, Mattia S.; Czanner, Silvester (The Eurographics Association, 2021)
      The role of technology has become more and more preponderant for educational purposes in schools, in universities and for training. It is also applied in healthcare and neurology training thanks to the proven effectiveness ...
    • Where's Wally? A Machine Learning Approach 

      Barthelmes, Tobias; Vidal, Franck (The Eurographics Association, 2021)
      Object detection has been implemented in all sorts of real-life scenarios such as facial recognition, traffic monitoring and medical imaging but the research that has gone into object detection in drawings and cartoons is ...
    • 3D Visualisations Should Not be Displayed Alone - Encouraging a Need for Multivocality in Visualisation 

      Roberts, Jonathan C.; Mearman, Joseph W.; Butcher, Peter W. S.; Al-Maneea, Hayder M.; Ritsos, Panagiotis D. (The Eurographics Association, 2021)
      We believe that 3D visualisations should not be used alone; by coincidentally displaying alternative views the user can gain the best understanding of all situations. The different presentations signify manifold meanings ...
    • Multiple DOF for X-ray CT Hydrocarbon Exploration 

      Sandoval, Mario; Turner, Martin; Morris, Tim (The Eurographics Association, 2021)
      Explorations of visualisation of computed tomography (CT) volumes involve multiple types of observations and interactions at various viewing positions. This short paper presents a case study using a new framework that ...
    • CGVC 2021: Frontmatter 

      Xu, Kai; Turner, Martin (The Eurographics Association, 2021)
    • Controlling Game Objects Using Multiple Degrees-Of-Freedom 

      Sandoval, Mario; Morris, Tim; Turner, Martin (The Eurographics Association, 2020)
      LISU (Library for Interactive Settings and User-modes) is an input management computing framework which enables groups of researchers to cohabit real-time simulation environments simultaneously and to visualise and manipulate ...
    • Interaction Framework within Collaborative Virtual Environments for Multiple Users each interacting with Multiple Degrees-Of-Freedom Controllers 

      Sandoval, Mario; Morris, Tim; Turner, Martin (The Eurographics Association, 2020)
      Collaboration is a process in which two or more agents work together to achieve shared goals. However, many existing platforms cannot generate a collaborative environment to engage multiple users with multiple controllers ...
    • A Gesture Recognition Model for Virtual Reality Motion Controllers 

      Headleand, Chris; Williams, Benjamin; Holopainen, Jussi; Gilliam, Marlon (The Eurographics Association, 2020)
      In this paper we discuss gesture recognition in the domain of Virtual Reality (VR) video games. We begin by presenting a detailed review of the literature. Furthermore, we discuss some of the specific opportunities and ...
    • Medical Ultrasound Training in Virtual Reality 

      Elliman, James P.; Bethapudi, Sarath; Koulieris, George Alex (The Eurographics Association, 2020)
      In this work we propose a novel training solution for learning and practising the core psychomotor skills required in Diagnostic Ultrasound examinations with a computer-based simulator. This is in response to the long-standing ...
    • Breathing Life into Statues Using Augmented Reality 

      Ioannou, Eleftherios; Maddock, Steve (The Eurographics Association, 2020)
      AR art is a relatively recent phenomenon, one that brings innovation in the way that artworks can be produced and presented in real-world locations and environments. We present an AR art app, running in real time on a ...
    • Persistent Homology and the Discrete Laplace Operator For Mesh Similarity 

      Hajij, Mustafa; Zhang, Yunhao; Liu, Haowen; Rosen, Paul (The Eurographics Association, 2020)
      We use persistent homology along with the eigenfunctions of the Laplacian to study similarity amongst geometric and combinatorial objects. Our method relies on studying the lower-star filtration induced by the eigenfunctions ...
    • Generalized K-means for Metric Space Clustering Using PageRank 

      Hajij, Mustafa; Said, Eyad; Todd, Robert (The Eurographics Association, 2020)
      We utilize the PageRank vector to generalize the k-means clustering algorithm to directed and undirected graphs. We demonstrate that PageRank and other centrality measures can be used in our setting to robustly compute ...
    • CLAWS: Computational Load Balancing for Accelerated Neighbor Processing on GPUs using Warp Scheduling 

      Gross, Julian; Köster, Marcel; Krüger, Antonio (The Eurographics Association, 2020)
      Nearest neighbor search algorithms on GPUs have been improving for years. Starting with tree-based approaches in the middle 70's, state-of-the-art methods use hash-based or grid-based methods. Leveraging high-performance ...
    • ORQA: Objective Reflection Quality Assessment 

      Houwink, Sietze G.; Kliffen, Klaas Y.; Kosinka, Jiri (The Eurographics Association, 2020)
      We present ORQA (Objective Reflection Quality Assessment), a method to objectively assess shape quality from reflection line renderings. The goal of ORQA is to correctly order existing comparable reflection line renderings ...
    • Continuous-Line-Based Halftoning with Pinwheel Tiles 

      Ahmed, Abdalla G. M. (The Eurographics Association, 2020)
      We describe a technique for continuous-line-based halftoning with space-filling curves, namely Segerman's pinwheel curve, which is based on Conway's pinwheel tiles. We adapt the length of the curve passing through the tiles ...