EG UK Theory and Practice of Computer Graphics: Recent submissions
Now showing items 21-40 of 388
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Strategies for More Energy Efficient Volume Analysis and Direct Volume Rendering Descriptor Computation
(The Eurographics Association, 2023)A study of energy use (in an x86-class environment) for computation of descriptors used in analysis and in one common scientific visualisation strategy, direct volume rendering (DVR), of volumetric data is presented. Focus ... -
An Image-based Model for 3D Shape Quality Measure
(The Eurographics Association, 2023)In light of increased research on 3D shapes and the increased processing capability of GPUs, there has been a significant increase in available 3D applications. In many applications, assessment of perceptual quality of 3D ... -
Computer Graphics and Visual Computing (CGVC): Frontmatter
(The Eurographics Association, 2023) -
Computer Graphics and Visual Computing (CGVC): Frontmatter
(The Eurographics Association, 2022) -
Augmented Reality for Safety Zones in Human-Robot Collaboration
(The Eurographics Association, 2022)Worker productivity in manufacturing could be increased by reducing the distance between robots and humans in human-robot collaboration (HRC). However, physical cages generally limit this interaction. We use Augmented ... -
Towards Developing a Digital application for the Five Design-Sheets Methodology
(The Eurographics Association, 2022)The Five Design-Sheet Methodology is a sketching methodology that helps people ideate different designs; it has been used to develop computer interfaces, games and data visualisations. Traditionally, it is a paper-based ... -
Building Augmented and Virtual Reality Experiences for Children with Visual Diversity
(The Eurographics Association, 2022)Currently, a binational network of universities carries out a collaborative project which seeks to promote inclusion and education in environmental issues for children. The so-called ''Colombia-Québec collaborative project'' ... -
Developing Transitional Activities to Support Student Transition to University: Findings From a Qualitative Co-design Study With University Stakeholders
(The Eurographics Association, 2022)This study utilised a co-design approach to actively engage university stakeholders to explore the challenges of students through the transition to university. The feedback gathered from participants revealed that key ... -
Real-time Indexing of Point Cloud Data During LiDAR Capture
(The Eurographics Association, 2022)We introduce a software system that is capable of indexing point cloud data in real-time as it is being captured by a LiDAR (Light Detection and Ranging) sensor. Our system extends the popular MNO (modifiable nested octree) ... -
Personalised Authentic assessments with Synchronous Learning Activities: a Framework for Teaching Visualisation and Graphics
(The Eurographics Association, 2022)We present an activities framework for learning visualisation and computer graphics. The framework pivots around the academic developing an authentic learning scenario that is personalised for every student, followed by a ... -
Chladni Plate Visualisation
(The Eurographics Association, 2022)The creation of images made out of sound is an ancient discovery from many civilisations, called Cymatics. Cymatics can be referred to as the science of visualising audio frequencies through the Chladni plate. Over the ... -
Extended Reality (XR) Immersive Visualisation: Identifying AI project member 'needs' in order to design for a more effective Low-Code Machine Learning Model Development experience
(The Eurographics Association, 2022)With organisations making machine learning projects more of a priority, issues have been found regarding the presentation of these types of projects and in particular, in explaining how the models that are produced work, ... -
Interactive Visualisation of the Food Content of a Human Stomach in MRI
(The Eurographics Association, 2022)Most medical imaging studies into human digestion focus on the organs themselves and neglect the content under digestion. Instead, analysing food inside digestive organs and any subsequent motion can provide valuable ... -
Meshing of Spiny Neuronal Morphologies using Union Operators
(The Eurographics Association, 2022)Neurons are characterized by thin and long interleaving arborizations in which creating accurate mesh models of their cellular membranes is challenging. While union operators are central for CAD/CAM modeling and computer ... -
Semi-Sharp Subdivision Shading
(The Eurographics Association, 2022)Subdivision is a method for generating a limit surface from a coarse mesh by recursively dividing its faces into several smaller faces. This process leads to smooth surfaces, but often suffers from shading artifacts near ... -
Parallelizing Rendering on Devices with Multi-Core CPUs - Implementation Suggestion for Education
(The Eurographics Association, 2022)It is a well-known fact that parallelizing rendering calculations in ray tracing programs is possible and useful in many use cases, because the calculation for each pixel is often independent of the calculation of other ... -
Depth-aware Neural Style Transfer using Instance Normalization
(The Eurographics Association, 2022)Neural Style Transfer (NST) is concerned with the artistic stylization of visual media. It can be described as the process of transferring the style of an artistic image onto an ordinary photograph. Recently, a number of ... -
RECCS: Real-Time Camera Control for Particle Systems
(The Eurographics Association, 2021)Interactive exploration and analysis of large 3D particle systems, consisting of hundreds of thousands of particles, are common tasks in the field of scientific and information visualization. These steps typically involve ... -
Improving Ray Tracing Performance with Variable Rate Shading
(The Eurographics Association, 2021)Hardware-accelerated ray tracing has enabled ray traced reflections for real-time applications such as games. However, the number of traced rays during each frame must be kept low to achieve expected frame rates. Therefore, ... -
Adi's Maze and the Research Arcade: A Long-term Study on the Impact of Gendered Representation on Player Preferences
(The Eurographics Association, 2021)Gender representation in games is a much discussed topic in the field of games design. A number of papers have explored the issues around sexist, and sexualised representation, and there even evidence that the assumed ...