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dc.contributor.authorShlafman, Shymonen_US
dc.contributor.authorTal, Ayelleten_US
dc.contributor.authorKatz, Sagien_US
dc.date.accessioned2015-02-16T11:48:17Z
dc.date.available2015-02-16T11:48:17Z
dc.date.issued2002en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/1467-8659.00581en_US
dc.description.abstractThis paper describes an algorithm for morphing polyhedral surfaces based on their decompositions into patches. The given surfaces need neither be genus-zero nor two-manifolds. We present a new algorithm for decomposing surfaces into patches. We also present a new projection scheme that handles topologically cylinder-like polyhedral surfaces. We show how these two new techniques can be used within a general framework and result with morph sequences that maintain the distinctive features of the input models.Categories and Subject Descriptors (according to ACM CCS): I.3.5 [Computational Geometry and Object Modeling]: Boundary representations I.3.7 [Three-Dimensional Graphics and Realism]: Animationen_US
dc.publisherBlackwell Publishers, Inc and the Eurographics Associationen_US
dc.titleMetamorphosis of Polyhedral Surfaces using Decompositionen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume21en_US
dc.description.number3en_US
dc.identifier.doi10.1111/1467-8659.00581en_US
dc.identifier.pages219-228en_US


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